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Zon with the Wind WTO (id:#56276)
Avalon Hill (AH:ASL Annual `91 ID: A 32)   [next]   [previous]
See Also: Zon with the Wind by Multi-Man Publishing
Zon, The Netherlands 1944-09-17 (50 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABtF01: The Prize (HASL 6 - A Bridge Too Far)
ABtF CG I: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ABtF CG III: A Bridge Too Far (HASL 6 - A Bridge Too Far)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE 125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
Pegasus 1: Problemet Krafft! (Unknown)
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
DB183: St. Oedenrode Bridge (Dispatches from the Bunker #57)
GJ137: Krafft's Blocking Line (Part I) (Grumble Jones)
GJ137: Krafft's Blocking Line (Part II) (Grumble Jones)
AR1: Broken Column ( ASL Arnhem 2024)
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
48.28897338403%

Overview:

Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.
Attacker: American (1st Battalion, 506th Parachute Infantry Regiment)
Defender: German (Selbstaendige FlaK Batterie (att.) Flieger Division 7)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:5.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods
Map Board(s):
24 Show/hide map dependencies
PublicationBoard
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-03-10(D) Andy Bagley vs Michael Rodgers German winApparently a classic, though I had never played it before. For most of the game I thought I was doing fine, thanks to good placement of my AA guns and some really bad American DRs early on. Despite their loses the Americans pushed forward though, and a couple of good DRs towards the end gave them a chance of victory. Unfortunately we had to curtail the game due to time, at a point where the Germans were probably going to win but it wasn't certain; my opponent very graciously conceded however.
2023-06-10(A) Yuqi Xiong vs wf German winA nice intro scenario for use of ordnance and a bunch of complicated terrains. What American player need to do is to compete with time, and avoid deadly 88 fire.
My paratroopers advanced in 3 ways, and were not surprisingly blocked on all 3 fronts lol.
I should have made full use of superior FP and obstacles. After figuring out where two 88s were setup, paratroopers must concentrate their force, and move more aggressively.
2023-04-24(D) Alex Ashton vs Martin Barker American winMartin won in the last turn by exited the VP off board.
The scenario was a closely fought game but the firepower and leadership of the Americans eventually swung it Martin’s way.
2023-04-24(A) Dwayne Duval vs Kevin DuvalA German win
2022-04-08(A) Jonathan Plott vs Steve Boro German win

(VASL Log)
ASL Recon GotM between Steve B (Germans) and JonP (Americans) playing Zon with the Wind, ASL 188. Guess I should say Steve was playing, I was too busy losing. After two complete turns, I offered my concession as the Germans had just eliminated four 7-4-7 paratrooper squads, and an 8-1 leader during the RTph for FAILURE TO ROUT. If that American force composition sounds familiar, that was the ENTIRE western wing of the GI advancing force. My only defense (pun intended) is this is the second full-rules ASL game I have played. That said, I had a blast learning all the rich detail differences between ASL and SK (Snipers; had a full squad broken by an SA) bypass movement (which I didn't get too much a a chance to use) and concealment (which apparently gets striped from my units every time I think about moving them). I truly had a blast, and Steve was a very patient tutor...and obviously a fantastic tactician! Take a look at the log...it won't take long!
View all or balance report
ActionDate
Pte Parts Linked the scenario to ROAR2024-07-15 02:06:23
Andy_Bagley Added a playing2024-03-13 14:19:25
cscottk Added a playing2023-10-24 14:38:48
Warf Added a playing2023-06-22 14:51:18
Advanced Squad Commissar Added a playing2023-06-10 15:17:41
FileDescriptionUserViews
Scenario Setup (188 Zon with the Wind.vsav)VASL SetupMoriQuessir985
The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry (germ 88 aa.png)Imagehoxson11549
(!usa-germ.png)Imagehoxson11257
(ASL188 Zon With The Wind Scenario Archive.jpg)Imagevon Marwitz1207
VASL Log file (ASL188_LOG1_Zon_SteveB_v_Jon_P_20220408.vlog)VASL Game LogJplott941010
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Scenario's Everyone Should Play Once #1Panzer
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The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry
 
Statistics:
Avg Rating: 6.43Votes: 77
Views: 15077
To-Play list count: 17
Estimated Play time: 2.4 hours
Recorded Games: 61
Archive recorded plays:
American29
German31
Drawn:0

ROAR Data: (as of today)
Zon with the Wind [Confirmed]
[A] German 225
[D] American 241
All Rights Reserved. (c)2022 Dave Ramsey.