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Zon with the Wind WTO (id:#56276)
Avalon Hill (AH:ASL Annual `91 ID: A 32)
See Also: Zon with the Wind by Multi-Man Publishing
Zon, The Netherlands 1944-09-17 (44 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABTF 1: The Prize (HASL 6 - A Bridge Too Far)
ABTF CG 1: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ATFB CG 3: A Bridge Too Far (HASL 6 - A Bridge Too Far)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
Z11: Slam Dance (Rout Report # 4.4)
FE125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
Designer: Jon Mishcon
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
52.259332023576%

Overview:

Colonel Robert Sink and the 506th PIR had orders to seize the main highway bridge over the Wilhelmina Canal and then secure Eindhoven, the southernmost objective of the airborne “carpet” and only ten miles distant from the British armor waiting to surge forward from the Meuse-Escaut Canal bridgehead. With his regiment down in good order along the edge of the Zonsche Woods, Sink sent his 1st Battalion racing to grab the great bridge. There was almost no opposition . . .until the paratroopers reached the northern outskirts of the village of Zon. As they entered the village, fire erupted from a concealed heavy AA piece, one of several in place to protect the vital bridge from Allied bombers.
Attacker: American (1st Battalion, 506th Parachute Infantry Regiment)
Defender: German (Selbstaendige FlaK Batterie (att.) Flieger Division 7)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:5.0
AFVs: A:0 D:0
Guns: A:0 D:2
8.8cm FlaK 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: AA guns must set up unlimbered in trenches, may utilize HIP if in woods
Map Board(s): 24
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2020-10-21(A) Scott Fischbein vs Will Thatcher German winAmericans made some good progress and had a bunch of units surrounding the exit by turn 4. The 88s popped up and wiped out a few squads before getting taken out themselves in advancing fire, but one of the crews was replaced by a stalwart HS and managed to take out some more exiting units. The Americans got pretty close with 6 out of 7 points exited, but couldn't rally the remaining units needed to get the job done. Enjoyed a great game with Will - an excellent opponent.
2019-03-08(A) Simon Staniforth vs American win
2018-11-30(D) Louis Langdeau vs Andrew S/James J German winTraining game for James, who joined Andy and piloted a few squads in his first time playing ASL. He got a hell of an introduction, because my dice were on fire all night. My first three shots were critical hits with my 88s. I would conservatively put my average die roll for IFT and TH rolls somewhere around a five. Andy and James managed to make a push, but when their last stack that could conceivably get off got broken, they called it.
2018-08-13(A) Jeff B vs John Malaska German winThis is basically Gavin Take with the Germans getting, not one, but two 88s. Being that they can park them right back by the extremely narrow and open ground exit area I would definitely give the edge to the Germans. My opponent had a very good setup, with excellent views to most of my entrance spots. I felt the immediate press of time and was perhaps a bit too hasty in my approach. Losing 3 squads and my 9-2 on the first turn probably would have been enough for most people to call it a day, but I pressed on. My Americans, as is typical for me, couldn't pass a MC to save their lives. In the end the most I was going to be able to get off was 6 VP, and even that was no guarantee. I'm just not a fan of these small and gamey scenarios.
2018-08-13(A) John Malaska vs Jeff Buser American winScenario is not a historical layout. Damaged Jeff's initial entry units, then a HS went on a late rampage & broke units needed to get his VC.
View all
ActionDate
hoxson1 Modified the Theatre2021-03-03 19:45:01
Hutch Modified the overlays2021-02-11 01:44:20
scottf2 Added a playing2020-10-21 00:54:41
Paul Legg Added a playing2020-06-19 16:20:56
Paul Legg Added a playing2020-06-17 00:59:29
FileDescriptionUserViews
Updated VASL Map (A032 Zon With the Wind.png)ImageFre20741882
The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry (germ 88 aa.png)Imagehoxson1531
(!usa-germ.png)Imagehoxson1366
(ASL188 Zon With The Wind Scenario Archive.jpg)Imagevon Marwitz98
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Scenario's Everyone Should Play Once #1Panzer
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The German 88mm gun, originally designed as an antiaircraft artillery weapon, was equally effective against infantry
Updated VASL Map
 
Statistics:
Avg Rating: 6.39Votes: 66
Views: 8207
To-Play list count: 12
Estimated Play time: 2.4 hours
Recorded Games: 52
Archive recorded plays:
American27
German24
Drawn:0

ROAR Data: (as of Nov 2019)
Zon with the Wind [Confirmed]
[A] American 239
[D] German 219
All Rights Reserved Dave Ramsey.