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Retaking Vierville WTO (id:#56657)
Multi-Man Publishing (ASL Starter Kit #1 ID: S01)   [next]   [previous]
See Also: Retaking Vierville by Coastal Fortress
Vierville, France 1944-06-07 (60 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
SB 1: You Want to Save Private Ryan? (Internet)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Round 2: Prelude to Disaster (ANZACon 2005)
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
Designer: John D. Johnson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
52.067381316998%

Overview:

Vierville, which lay a few miles inland from Utah Beach, had been liberated on D-Day. On the morning of June 7, elements of the 2nd Battalion, 506th PIR moved out from Vierville towards St. Come du Mont, leaving Vierville virtually unoccupied. The Germans took this opportunity to launch a series of counterattacks on Vierville in hopes of cutting the road to St. Come du Mont. -- This is a great ASL introductory scenario. It involves using Infantry and Leaders counters, no support weaons and no SSRs.
Attacker: German (1058th Grenadier Regiment/919th Grenadier Regiment/6th Fallschirmjäger Regiment)
Defender: American (1st Batt. 506th PIR, 101st Airborne)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: None
Map Board(s): y
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-03-20(D) Jack Wilson vs Bud G. American winTraining scenario for new player. Bud played well for his first game. He identified the difficulty the American reinforcements would have crossing all that OG as they enter the map and head to help the outnumbered defenders of Vierville.

The game came down to the last turn where the German attackers ran out of blood before they ran out of heart.
2023-03-01(D) Justin DiSabatino vs SelfD American winFirst time playing ASLSK, and a slow start led to a close finish. A few bad close combat rolls had the Germans unable to keep the buildings contested.
2023-01-17(A) Andreas R vs Anders American win
2023-01-01(A) fabio aliprandi vs Draw
2022-12-30(A) Ian Fox vs Malcolm Fox German win

(VASL Log)
First game with my son, seems like a holiday theme! He positioned his initial forces well to hamper my advance with the 5-4-8's while cleaning up my 4-6-7's in the north by Turn 4. However I was just able to hang on to building L3 thanks to some outrageous dice rolling at the end (3, 4, 3 consecutive). Dice gods bailed me out on this one!
View all or balance report
ActionDate
Jwil2020 Added a playing2023-03-21 18:49:29
Turuk Added a playing2023-03-15 16:43:06
Hutch Updated the Scenario ID2023-03-05 20:09:19
antro Added a playing2023-02-04 16:39:11
toffee Added a playing2023-01-23 08:54:18
FileDescriptionUserViews
(Retaking Vierville BR#2.jpg)After Action Reporttjrez1171
VASL Set-Up with Victory Buildings (S1 VASL Setup with VHs.gif)Imagescrub3400
Initial Set-Up (AAR S1 1. Initial Setup.jpg)Imagescrub3276
(!germ-usa.png)Imagehoxson11317
(vierville retaking.png)Imagehoxson11258
Game end situatinon recreated in VASL (S1 approx situation at game end.JPG)Imagedieneuner25709
End result situation (20220505_212749 v2.jpg)Imageandersb80204
VASL Log file ()VASL Game Logowenedwards552
VASL Log file (SK1S1_Ben_vs_Jason.vlog)VASL Game LogSlickyoung419
VASL Log file (S1_Cena_Jon P_FULL GAME_20210726.vlog)VASL Game LogJplott94393
VASL Log file (SK1S1_043_AT5_M.vlog)VASL Game LogStumpy82205
VASL Log file (S1 Retaking Vierville - Final.vsav)VASL Game Logifoxen37
The Map (bdy.gif)Map ImageDave2722
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Scenarios I've Completedramatheson
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Game end situatinon recreated in VASL
VASL Set-Up with Victory Buildings
End result situation
Initial Set-Up
 
Statistics:
Avg Rating: 6.56Votes: 381
Views: 37147
To-Play list count: 26
Estimated Play time: 2.7 hours
Recorded Games: 268
Archive recorded plays:
German113
American147
Drawn:6

ROAR Data: (as of November 2021)
Retaking Vierville [Confirmed]
[A] American 227
[D] German 166
All Rights Reserved. (c)2022 Dave Ramsey.