Retaking Vierville WTO (id:#56657)
Multi-Man Publishing (ASL Starter Kit #1 ID: S1)
Vierville, France
1944-06-07 (51 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
Designer: John D. Johnson
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
Vierville, which lay a few miles inland from Utah Beach, had been liberated on D-Day. On the morning of June 7, elements of the 2nd Battalion, 506th PIR moved out from Vierville towards St. Come du Mont, leaving Vierville virtually unoccupied. The Germans took this opportunity to launch a series of counterattacks on Vierville in hopes of cutting the road to St. Come du Mont. -- This is a great ASL introductory scenario. It involves using Infantry and Leaders counters, no support weaons and no SSRs.Attacker: German (1058th Grenadier Regiment/919th Grenadier Regiment/6th Fallschirmjäger Regiment)
Defender: American (1st Batt. 506th PIR, 101st Airborne)
5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:11.5 |
AFVs: A:0 D:0 |
Guns: A:0 D:0 |
Misc Rules: | None |
Map Board(s): | y |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Result | Comments | |
---|---|---|---|---|---|
2021-03-07 | (D) Jim Liang | vs | Craig Renier | American win | Learning game. Broke German units in M5 and L5 during Advancing Fire Phase of Turn 5 to win. |
2021-02-14 | (D) Jason Mr. | vs | Benjamin Steinberg | American win (VASL Log) | Germany rushed in with full platoons to the East and West and took two victory buildings on the first half of the first turn. America turned around and faced the onslaught bravely and pushed the Germans back to never rally again. A dangerous thrust by the Germans mid game turned into a disaster and Germany conceded by turn 4. |
2021-02-04 | (D) Stuart Wexler | vs | CA | American win | First time playing any ASL or ASLSK scenario. US never suffered a single broken unit. The same could not be said for the Germans. As a result, US reinforcements eventually overwhelmed the German attempted southern envelopment. The DR gods have spoken. |
2021-02-04 | (A) Chris Anthony | vs | Stuart Wexler | American win | Never close. The Germans could not pass a MC or rally attempt. Americans kept the pressure on and overwhelmed the few Germans that made it to the buildings. |
2021-01-13 | (D) Raoul Duke | vs | BS | American win | Quick, ugly shootout. Americans overwhelmed German interdiction force, then poured into the victory buildings. |
Action | Date |
---|---|
BravoCo Added a playing | 2021-03-08 04:32:42 |
hoxson1 Modified the Theatre | 2021-02-24 20:17:58 |
Slickyoung Added a playing | 2021-02-14 08:53:41 |
TigerAce Added a playing | 2021-02-10 10:16:02 |
Eaglewso Added a playing | 2021-02-07 18:46:18 |
File | Description | User | Views |
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(Retaking Vierville BR#2.jpg) | After Action Report | tjrez | 638 |
VASL Set-Up with Victory Buildings (S1 VASL Setup with VHs.gif) | Image | scrub | 2823 |
Initial Set-Up (AAR S1 1. Initial Setup.jpg) | Image | scrub | 2723 |
(!germ-usa.png) | Image | hoxson1 | 863 |
(vierville retaking.png) | Image | hoxson1 | 758 |
Game end situatinon recreated in VASL (S1 approx situation at game end.JPG) | Image | dieneuner25 | 135 |
VASL Log file () | VASL Game Log | owenedwards | 53 |
VASL Log file (SK1S1_Ben_vs_Jason.vlog) | VASL Game Log | Slickyoung | 12 |
The Map (bdy.gif) | Map Image | Dave | 2229 |
Description | Uploaded by |
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Scenarios I've Completed | ramatheson |
Title | Author | Date |
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Description | Uploaded by |
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Location
Images
VASL Set-Up with Victory Buildings
Game end situatinon recreated in VASL
Initial Set-Up
Statistics: | ||
Avg Rating: 6.55 | Votes: 320 | Views: | 29143 |
To-Play list count: | 19 | |
Estimated Play time: | 2.7 hours | |
Recorded Games: | 223 |
Archive recorded plays: | ||
German | 94 | |
American | 124 | |
Drawn: | 3 |
ROAR Data: (as of Nov 2019) Retaking Vierville [Confirmed] |
[A] German | 151 |
[D] American | 203 |