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Hakkaa Paalle ETO (id:#56592)
Avalon Hill (AH:The General # 29.2 ID: G17)   [next]   [previous]
Near Vetko, Finland 1940-01-12 (0 others)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FinnishRussian
66.666666666667%

Overview:

With their victories in the north, Finnish reinforcements were dispatched to the Kuhmo sector to seal the fate of the Soviet’s 54th Rifle Division, whose own advance had stalled in the frozen marshland. To counter, Russia’s only trained ski troops, the 2nd Soviet Ski Brigade did a wide flanking maneuver in hopes of breaking the Finnish grip on the beleaguered infantry division. But, some ten miles inside Finland while crossing open ground, they were sighted by Finnish scouts around noon. Their shots brought the 9th Sissi Company.
Attacker: Finnish (9th Sissi Company)
Defender: Russian (2nd Soviet Ski Brigade)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:20.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DS, EW (roads gone), Drifts. Both sides: Ski-equipped, WC
Map Board(s):
16 19 32 34 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 3a - Yanks (2nd Edition)19
ASL 5a - For King and Country32
ASL 13 - Rising Sun34
ASL 13 - Rising Sun (2021)34
ASL 8 - Code of Bushido34
ASL 3 - Yanks16
ASL 3 - Yanks19
ASL 4 - Partisan!32
Overlays: O5
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-19(A) Nate Gregg vs Chris Gregg Finnish win

(VASL Log)
See final log for disposition of troops and final Sniper 1 shot to in effect end the scenario.

As the Finns, my plan was to run my 10-1 leader, 3x squads, and 1x LMGs as quickly as possible west end of the board in an effort to create problems for the exiting Russians. Secondarily, I would take a small but mighty group of halvsies to follow the Russian advance to pick up stragglers and keep pushing the Russians. My other leader with 3x squads and 3x LMGs would try to make it to the small woods and use the LMGs to kill Russians as they tried to flee.

My plan worked well to start, save that the group (first mentioned) was never really able to get into the fight because the Russians were too fast, and when they got into the fight, their only LMG malf'd. My leader with 3x squads and 3x LMGs however as well as the policing up halvsies were able to raise the CVP to 9 (vs. 1 for Russians). The Russians left 2x 628s and his 10-2 leader on the north end in an effort to kill my halvsie Finns in the open, however, on the last turn after a 12+1 shot, a sniper killed his 10-2 leader, breaking the two squads from resulting LL2MC, thus causing Russians to capitulate (score was then 13-1 CVP).

Overall, a very chess-like scenario and fun. It feels balanced as there will be a lot of 1 down 2 shots meaning the dice can probably equally swing the scenario, but with the scenario also being 10 turns it creates a few different strategies.
2025-12-24(A) Don Berg vs Solo Finnish winWhat a unique scenario. Both sides are so elite, they take a beating and keep coming back. Both sides made for the central woods mass. I was following a Russian plan found on the internet and was surprised when they did not head for the boardedge as I expected. For eight turns the battle swayed back and forth, both sides hanging onto their edge of the woods. Two platoons of Russians headed for the U row woods, but were leaderless. The Finns kept breaking but were able to rout across open ground to the south, to eventually rally. The Russians did the same within the woods mass. Except for the leaderless squads to the west. Eventually the 8-0 leader made his way to this flank, but the Finns kept the stack under DM from long range. The Finns frequently volunarily broke to rout away, rather than face overwhelming CC odds. The Russians were down by about 15 CVP, but seemed primed to finally to drive the Finns from the woods, when a Finn shot triggered the 10-2 Russian leader to become berserk. He caused both squads with him to also go berserk, so they couidn't advance and he lost his leaderhsip modifier. The Finns abandoned the woods to force the berserkers to change in the open. Even if those units broke they would be able to rout away to safety once in the open. The Russian turn 8 charge faced down a firegroup of 24fp, which generated a 2KIA, taking down the leader and 1.5 squads. The final hs faced a follow-up 24fp attack and alos KIA'd. the victory total was now 25-3 and the Russians conceded.
2022-04-22(A) Richard Jenulis vs Tim Brieaddy Finnish winBitter Ender 2022 - open play - play-test
This is a play-test for George Bates update of the old Avalon Hill scenario. George did a fantastic amount of research and made some very good updates to this classic. The setup lis laborious and takes almost as long as the scenario play time. But the scenario is a lot of fun. The Russian have to decide which VC they will go for and the Finns need to guess right. In this playing, the Russians went for the exit victory and the Finns anticipated it correctly. Still a very close game and the first time I've ever seen a Human Wave on skies.
2021-12-12(A) Rob MacGinley vs Ian Willey Russian winReally a case of who rolls lower contest - some snow stuff but low rolls win!
NOT a lot of tactics
2020-02-14(A) Shane Pask vs Finnish winRussian tactic was to just sprint for the board 34 woods and either get off the board or engage the Finns at close range.Finns tried to stay outside Russian squad range and wear them down. However for the first five turns Finns could not roll under 10 and long range LMG fire directed by SMC was affecting the Finns. A dim light of hope turned on when a lucky sniper shot killed the 10-2. Finns were then able to capture a couple of squads and encircle a couple more to squeeze out a win with 12VP advantage (6VP of prisoners).
View all or balance report
ActionDate
CWO_19 Added a playing2026-01-19 17:03:23
CWO_19 Rated the scenario2026-01-19 16:54:07
Guru Bob Added a playing2025-12-24 17:40:05
Guru Bob Rated the scenario2025-12-24 17:26:14
RJenulis Added a playing2022-04-27 03:51:59
FileDescriptionUserViews
Finnish winter warfare (finnish winter troops.png)Imagehoxson11542
(finn-russ.png)Imagehoxson11545
VASL Log file (ASL Scenario G17 - Hakkaa Paalle - online - 1.19.2026.vlog)VASL Game LogCWO_196
(G17.png)Map Imagehipsu1648
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Finnish winter warfare
 
Statistics:
Avg Rating: 6.50Votes: 18
Views: 7136
To-Play list count: 5
Estimated Play time: 7.4 hours
Recorded Games: 12
Archive recorded plays:
Finnish8
Russian4
Drawn:0

ROAR Data: (as of today)
Hakkaa Paalle
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[A] Russian 19
[D] Finnish 18
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