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Commando Raid at Dieppe ETO (id:#56634)
Avalon Hill (AH:The General # 28.6 ID: T13)   [next]   [previous]
Prior Publication: SL 210
Varengeville, France 1942-08-18 (2 others)
ASLUG11: Raiders on Butaritari (ASLUG # 6)
BMW 5.4: End of the Line (Single Man Publishing)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman
35.294117647059%

Overview:

In a move to destroy German coastal batteries, the British No. 4 Commando unit, accompanied by a handful of American Rangers went against the Varengeville Battery. The attack was split into two groups. The first was to land directly below the battery and keep the gunners pinned down, while the second performed a flanking maneuver in an effort to come upon the enemy from the rear.
Attacker: British (1st Company, No. 4 Commando and 2nd and 3rd Companies, No. 4 Commando)
Defender: German (1st Battalion, 571st Regiment, 302nd Infantry Division and Coastal Defense Battery "Hess" with Reinforcements)  
10 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 2
D:6
10.5cm leFH 18 x 2
15cm sFH 18 x 2
17cm K 18 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A; Commandos (H1.24), D: Guns start in trenches, may not move, may NOT fire at on-board targets.
Map Board(s):
4 5 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)4
ASL 1 - Beyond Valor (3rd Edition)5
Overlays: NONE
Errata (source)
The German units in 4R1 should set up in 5R1.MMP
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-11-09(D) Kermit Mullins vs Dan Best British win1.5 hrsDid not enjoy this scenario at all.
2026-11-09(A) Dan Best vs Kermit Mullins British win2 hrs
2022-08-18(A) Ian Mann vs Ash Tennant German winGreat fun, but we play to have a laugh, not to worry about scenario balance.
2021-07-23(A) Shane Pask vs German winDodgy victory conditions and some poor rolls sapped all enthusiasm by the end of turn 3. Cpt Murell (10-2) was captured - he broke on a NMC! Sylvester and 6 other commando squads were broken and the Germans in the strongpoint were untouched. I managed to kill the German sniper (instead of touching anything in the strongpoint) and caught a few of the reinforcements as they entered. Tally at the end of Turn 3 was 5 to 38 VP with Germans set to increase this by 6 every player turn and no one even close to slow this down. The 12 VP per turn for the German guns really put the pressure on the commandos (I did pin a gun crew for 1 turn).
2021-07-23(A) Shane Pask vs German winAfter my previous rapid capitulation, I tried again but had the same result. Conceded turn 8 with 36 VP to 70. I may have been able to destroy the remaining 4 guns but would not be able to exit the necessary 14+ VP. I think the scenario would be more even if the Germans started with one fewer guns.
As it is, this will not go into my list of Favourites.
View all or balance report
ActionDate
Someone Added a playing2026-11-10 00:29:58
Someone Added a playing2026-11-10 00:27:28
Someone Modified the Unit Elements2026-08-18 01:55:18
Someone Modified the gps location2025-08-18 12:31:18
Someone Modified the misc. rules2025-08-18 12:27:32
FileDescriptionUserViews
(brit commandos.png)Imagehoxson12258
(!britgerm.png)Imagehoxson12005
(T13.png)Map Imagehipsu2470
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Statistics:
Avg Rating: 4.40Votes: 10
Views: 8612
To-Play list count: 3
Estimated Play time: 6.3 hours
Recorded Games: 8
Archive recorded plays:
British3
German5
Drawn:0

ROAR Data: (as of today)
Commando Raid at Dieppe [Confirmed]
[A] British 9
[D] German 17
All Rights Reserved. (c)2022 Dave Ramsey.