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Monty's Gamble WTO (id:#59884)
Multi-Man Publishing (ASL Starter Kit #3 ID: S23)   [next]   [previous]
Oosterbeek, Holland 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Ken Dunn & Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
26.865671641791%

Overview:

The British perimeter outside the city of Arnhem was steadily shrinking. Four days after dropping north of the Rhine, the paratroops and glidermen of the 1st Airborne Division were running critically short of supplies and men. The Germans were massing their forces, and it seemed that they would crush the perimeter before 30 Corps, the ground portion of the Market-Garden offensive, could reach them. With nowhere to go, the Airborne troops did what they had been trained to do, defend the airhead.
Attacker: German (SS) (SS-Kampfgruppe Harder)
Defender: British (2nd Batt., South Staffordshire Regiment)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:5.0
AFVs: A:3
StuH 42
StuG IIIG (L) x 2

AFVs: D:0
Guns: A:0 D:2
OQF 6-Pounder 7-cwt x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: 9-1 leader can apply leadership to AT guns, Elite and 1st line do not cower.
Map Board(s):
u Show/hide map dependencies
PublicationBoard
ASL Starter Kit #3u
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-01-03(D) Enrico Croce vs Enrico Croce German (SS) winThe germans won narrowly, mostly due to the british bad luck: if the british had made even a single better roll, it would had gone differently.
2024-12-27(D) Dan Best vs Bob P. British win1.5 hrsBritish knocked out two StuGs and only 15 CVP exited. Fun Scenario.
2024-10-25(A) Nicolas Leste-Lasserre vs German (SS) win
2024-06-25(D) Matt Quinton vs James British winThe HIP for the British makes all the difference, and taking out the AFVs is key to stopping the Germans getting the CVP off the board. I covered the north and the south with one of the 57Ls, but my opponent only really approached the north with his vehicles. An early shot got 1 out, then my gun was tied up in melee for several turns. As he was exiting my South gun managed to turn and fire taking out a second AFV, but it was a very slim line of sight that was only just successful. With 2 tanks out of the game, his chances to get infantry off board slowly whittled down to nothing.
2024-04-15(D) Alejandro Barreiro vs PabloB British win
View all or balance report
ActionDate
Bugbear501 Uploaded a VASL file2025-05-02 23:48:11
Hutch Modified the overview2025-01-29 20:20:08
Hutch Uploaded an Image2025-01-04 14:01:59
Hutch Modified the overview2025-01-04 14:01:21
Hutch Modified the gps location2025-01-04 13:59:53
FileDescriptionUserViews
win after turn 2! (5-IMG_20150912_153048.jpg)After Action Reportleozhu1483
S23- VASL Setup-v670 (ASL Scenario S23 - Monty's Gamble.vsav)VASL SetupBugbear5013
StuH 42 (stuH 42.png)Imagehoxson11342
(ss-britab.png)ImageHutch63
VASL Log file (S23_Montys_Gamble_Tournament.vlog)VASL Game LogEaglewso1003
(S23.jpg)Map ImageTwirling1675
DescriptionUploaded by
TitleAuthorDate
Solo play (view)esparver732012-11-29 20:33:56
To play solo I devised a system based on SASL. I put some cloaking counters in good positions marked with either AT, PIAT or squad. Whenever German squads approached it following the SASL rules, I rolled 1-2 to activate the counter (and remove the other counters for the same unit). It worked pretty well. In my game at first the Germans entered well but then were stopped by fear of the AT and PIAT. They broke the first line of defense but a lone British squad wrecked the StuH. Then the landsers advanced and created an alley for the AFVs (one AT malf'd) and with these weapons engaged the two StuG exited the map and some squads more for a Germany victory.
DescriptionUploaded by

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StuH 42
 
Statistics:
Avg Rating: 6.45Votes: 87
Views: 9542
To-Play list count: 5
Estimated Play time: 2.1 hours
Recorded Games: 67
Archive recorded plays:
German (SS)18
British49
Drawn:0

ROAR Data: (as of today)
Monty's Gamble
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[A] German 23
[D] British 60
All Rights Reserved. (c)2022 Dave Ramsey.