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Not So Disposed MTO (id:#61207)
(ASL Starter Kit Expansion Pack #1 1st Edition ID: S47)   [next]   [previous]
See Also: Not So Disposed by Multi-Man Publishing
Gela, Sicily 1943-07-10 (55 others)
53: A High Price to Pay (ASL 7 - Hollow Legions (2nd Edition))
DASL A08: Gruppo Mobile (AH:ASL Annual `91)
J52: Dress Rehearsal (ASL Journal # 3)
KURSK Mini-CG: Broadway to Prokhorovka (ASL Journal # 3)
J94: Kempf at Melikhovo (ASL Journal # 6)
T09: The Niscemi-Biscari Highway (AH:The General # 28.1)
S09: Ambitious Assault (ASL Starter Kit #2)
S11: A Long Way To Go (ASL Starter Kit #2)
HB CG 3: Hell's Bridgehead CG 3 (Critical Hit # 6.4)
CH 18: Raging Furnace (Critical Hit # 2)
HB 1: Psel River Line / Last Line Before Oboyan (Hell's Bridgehead)
HB CG 1: Hell's Bridgehead CG 1 (Hell's Bridgehead)
Buck01: Welcome to the Jungle (Buckeyes!)
: Apenas Nos Hablamos (Lider)
WP 1: First Blood (Winpak #1)
O73.2: Mission Accomplished (On All Fronts # 73)
O104.2: Send More Pigeons (On All Fronts #104)
ON06: Kempf at Melikhovo (On Top Scenarios)
SP12: Piano Lupo (Schwerpunkt # 1)
MT 5: SI1 version 1.0 (ASL Digest # 7.08)
S22: Another Summer's Day (ASL Starter Kit #3)
26: Diabolical Shrapnel (Dezign Pak 3)
S31: Going to New York! (Operations Special Issue #1)
ASSKB2: Hill Sweet Blues (Battles Magazine #2)
Ponyri #12: Little Katy (Kursk - Devil's Domain)
BFP-97: Renewed Pressure (BFP 4: Crucible of Steel)
HB3 #1: Last Line Before Oboyan (Hell's Bridgehead 3)
VV 76: X-Men (Vae Victis # 101)
Ponyri #12: Little Katy (Devil's Domain : Metalgods of Ponyri)
24: Pressured and Pinned (Devil's Domain Upgrade Kit)
#10: Big Trouble in Little Stalingrad (Major Upham Battle Pack)
CH 18: Raging Furnace (Critical Hit Retro Magazine 2)
WO18: A Quick Strike (Winter Offensive Bonus Pack 2016)
WO19: Through the Dragon's Teeth (Winter Offensive Bonus Pack 2016)
178: The Niscemi-Biscari Highway (ASL 3a - Yanks (2nd Edition))
MM 37: Ninety Night (March Madness 2017 Hollis Partisans Pack)
FT240: Commando Beach 1 (Franc-Tireur #14)
FT241: Commando Beach 2 (Franc-Tireur #14)
FT242: That Bridge Again! (Franc-Tireur #14)
FT243: Send More Pigeons II (Franc-Tireur #14)
ASL GCA 2: Tra Le Spighe Dorate (A25.6 Issue 1)
BR1: Ponte Drillo Taking (Biazza Ridge)
BR2: Gorham Assault (Biazza Ridge)
BR3: Hunting the Wolf (Biazza Ridge)
BR CG: Biazza Ridge (Biazza Ridge)
SF-Rng2c: Special Forces-Ranger Beach (Internet: Steven Swann)
S47: Not So Disposed (ASL Starter Kit Expansion Pack #1 2nd Edition)
53: A High Price to Pay (ASL 7a - Hollow Legions (3rd Edition))
PRK1: 10 July (PROKHOROVKA!)
CH 18: Raging Furnace (Critical Hit #2 2022 reprint)
GD25: Berezovka Storehouse (Großdeutschland Pack 3: High Tide at Kursk)
BR11: Fields of Golden Wheat (ECZ Tournament Director's Pack)
53: A High Price To Pay (ASL 7 - Hollow Legions (1st Edition))
S96: Good, Lucky, or Both (ASL Starter Kit Expansion Pack #3)
SaP11: The 11th Hour (HASL 13 - Slaughter at Ponyri)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanItalian
50%

Overview:

The small city and port of Gela was at the center of the American landing beaches and therefore was an important target. Colonel William Darby and his famous Rangers were to take the town during the landings. It was a difficult task, but one that the tough and experienced Rangers expected to be able to handle with ease given the town was thought to be defended by war weary, low grade Italian Coastal Defense units. However, the 429th Coastal Battalion was not so disposed to surrender. Commanded by Major Rabellino, the 429th fought the Rangers for every building in the small city.
Attacker: American (Force X, 1st and 4th Ranger Battalions, 39th Combat Engineer Regiment, and 83rd Chemical Mortar Battalion)
Defender: Italian (429th Coastal Battalion, 18th Coastal Defense Brigade)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:20.0
AFVs: A:0
AFVs: D:0
Guns: A:2
M1 81mm Mortar
M3A1 37mm AT Gun
D:2
Cannone da 75/27 x 2
Mortaio da 45 Brixia x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Assault Engineers w D: 5 secret "fortified" building hexes (errata)
Map Board(s):
r Show/hide map dependencies
PublicationBoard
ASL Starter Kit Expansion Pack #1 2nd Editionr
ASL Starter Kit Expansion Pack #1 1st Editionr
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-16(A) Bob McKenna vs Jonathan Nuwesra Italian winItalians held on to the Fiah Market for 4 turns. American got bogged down at Fortess Pasta E Fagiloli. Never made in near the Lovetro Bakery. Great job, hit and hold, move and skulking by the Italians No scungili for the US Rangers
2021-11-12(A) O Ramaille vs Erwan Porte Italian winWith my opponent, we decided to give this scenario another chance, taking into account the huge update in the second edition (-2 Italian Squad, higher CVP cap for the Americans).The Americans faced a good spread Italian defense and decided to enter in force in the center with a flanking group to the West. The Americans using smoke and WP from the mortar progressed in the center and the flanking group finally eliminated the Italian defense on the left. However, playing cat and mouse and skulking, the Italians evaded most of the firepower of the Americans and still held 5 multihex buildings after turn 4. The Rangers launched the final assault wave, eliminating a lot of Italian units through failure to rout and freed 2 other multihex buildings. The last three remained out of reach with the Americans unable to force back the Italians in a fortified building and the 10-3 leader and 2 US squads being killed in a desperate move to reach them. Only 3 Italian squad, a crew and 2 leaders remained good order at the end (12 CVP losses for the Americans and 25 CVP loss for the Italians).
Despite the major changes in this 2nd edition, the scenario still greatly favors the Italians who outnumber the Americans and have great firepower with 2 Art guns, 2 mortars, 1 HMG, 2 MMG and 5 LMG. A good Italian player should systematically win this one, through evasion but that should not provide a lot of fun.
2021-09-11(A) César Moreno vs Juno29 Italian winMal despliegue y mal plan. fui hacia los lados. En la derecha me eliminaron gran parte de mis fuerzas. En la izquierda tuve cierto éxito pero no tuve tiempo de regresar al otro lado del mapa.
2020-05-18(D) Macari Samuel vs G. Italian winBecause of the imbalance in the scenario, my opponent and I made the Americans play the advantage. This was not enough and the Italians, thanks to an aggressive placement, quickly put the attackers into great difficulty. Distributed all over the map, they forced the Americans to disperse. Despite their superior firepower, they could not do anything and a close fight was fatal to them in the fifth round. 13 CVP earned.
2020-03-24(D) Dmitry Klyuykov vs Fedor Grachev Italian win
2019-03-31(A) Tom Abromaitis vs Italian winNot even close.
2018-10-01(A) davide galloni vs Alle Italian win
2018-04-30(A) O Ramaille vs Italian winAccurate Italian shots pinned and broke the rangers advance. The Coastal infantry fire from fortified locations prevent the Americans to progress in the city. There was no hope for them to clear the buildings of determined Italian infantry. A complete US disaster.
Clearly, one of the most unbalanced scenario I met.
2018-01-28(D) Tripp Killin vs Sebastian Killin Italian winItalians set up all across the board to force Americans to clear as many multi-hex buildings as possible. Americans entered with a slight shift to their right side. Their firepower is incredible. But the 10-3 lost a long-range MG battle with the Italian 9-2, and thus got bogged down in the middle. MTR didn't have smoke and there are a lot of streets to cross and buildings to clear of skulking Italians. Another turn or 2 and the Americans would have won. 10-3 wasn't that impressive or it would have been closer. Solid Italian win.
2017-10-18(A) Jonathan Kapleau vs Taylor, Greg Italian win
2017-06-24(D) Louis Langdeau vs Reid C Italian winReid attacked on a broad front, but some lucky rolls early on let me break a few of his troops. His left was exceptionally fragile after the opening shots, and I managed to push up with troops and force enough of his units off the board to hit the CVP threshold.
2017-06-19(A) Tom Abromaitis vs Italian win
2013-12-28(D) Martí Cabré vs Ted Kim Italian winThe Americans have to clear the map of unbroken Italian units. Ted did a two axis attack on the left and the center, without attacking on the right. The sheer American firepower destroyed all the Italian units in his left and center but then he was a turn too short to also break my units on his right. Three Italian units survived unbroken.
2013-08-03(A) Dmitry Klyuykov vs Anna Aleksanyan American winA good scenario to play with a newbie (give him italians). Very dense italian defence of 20 squads and 9 MGs vs. sharp and narrow american attack forces. It's very hard for americans to breaking through all the drawn fire, but italians are so fragile that you need only to hit them lightly to get past. Our game was decided via last CC roll. US lost 8 points to the moment, but has that horrible 10-3 leader in hex, so CC was just a formal...
2012-01-27(A) Stefan C vs osterhausm Italian winPlayed as part of a campaign, Italians spread out well, forced americans to commit to 2 sides of the board, won by victory points with one multi-hex building still in their grasp. Americans got chewed up by bad rallies. Was fun seeing all the squad weapons scattered over the board from where the Italians used to be.
2011-08-04(D) Kermit Mullins vs Scott Waites Italian win2 Turns into and the Italians are still in good shape. Arty crews are both gone, but main line of resistance is still intact. Spread my forces out to survive and therefore haven't been able to do any damage yet. Italians managed to hang on. Lots of 3's and 5's on morale checks kept them in the fight.
2011-01-01(A) Benjamin Dale vs Christopher Cale Italian winItalians tore apart the Americans with their vast number of machine guns. Had hoped to play this linked with Converging Assaults, but the Americans had too little left to have any hope in the next scenario.
View all or balance report
ActionDate
Hutch Modified the gps location2025-02-03 09:52:42
BobMcKenna1966 Added a playing2023-06-16 02:54:23
lt_steiner Rated the scenario2021-11-12 23:19:34
lt_steiner Added a playing2021-11-12 23:19:06
PezBailarin Added a playing2021-09-11 18:47:50
FileDescriptionUserViews
(!usa-ital.png)Imagehoxson11156
American M3 AT gun 37LL (S47-American M3 AT gun 37 LL.jpg)Imagelt_steiner1175
VASL Log file (S47 Not So Disposed Jim v Erik.vlog)VASL Game LogBravoCo1025
VASLMap (S47-VASLMap.png)Map Imagebkemp011286
(Map ASL S47 Not so disposed.png)Map Imageesparver731318
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American M3 AT gun 37LL
 
Statistics:
Avg Rating: 5.18Votes: 22
Views: 6268
To-Play list count: 1
Estimated Play time: 4.5 hours
Recorded Games: 17
Archive recorded plays:
American1
Italian16
Drawn:0

ROAR Data: (as of today)
Not So Disposed [Confirmed]
[A] Italian 16
[D] American 1
All Rights Reserved. (c)2022 Dave Ramsey.