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Tip Of The Spear WTO (id:#61941)
(The Battle for the Abbaye des Ardennes ID: BAA 7)   [next]   [previous]
Authie, France 1944-06-07 (60 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CanadianGerman
33.333333333333%

Overview:

Operation Charnwood: The 9th Canadian Infantry Brigade started towards the Carpiquet airport, the North Nova Scotia Highlanders and the Sherbrooke Fusiliers spearheading the assault. Two miles beyond their start-line, as they came close to the small village of Buron, the advance party began to run into serious opposition. Hidden in the long grass or behind any form of cover along the way, enemy machine-gunners and anti-tank guns, determined to halt the Canadian advance, causing some casualties. The advance guard went around Buron and was advancing on Authie. Machinegun, rifle and mortar fire forced the men from the decks of the tanks as the Highlanders’ vanguard battled its way into Authie.
Attacker: Canadian (Elements 9th Canadian Infantry Brigade)
Defender: German (Remnants of Infanterie Division 716 and II/SS-Panzer Regiment 12)  
10 turns
    Players: 2     OBA: German     Night: No
Unit Counts:
Squads: A:16.0 D:0.0
AFVs: A:7
Sherman V(a) x 6
Sherman VC(a)

AFVs: D:9
PzKpfw IVH x 9

Guns: A:0
OML 2-in. Mortar x 3
D:3
3.7cm PaK 35/36 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Gullies contain MUD, bog possible. 4-5 OB choices (armor, guns, etc) on Both sides.
Map Board(s): 12 16 43
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2020-12-19(A) Tom Kearney vs Alan Saltzman Canadian winIt was over by turn 6. The Canadians had essentially cleared the village and pocketed the reinforcements near their entry areas. The SS had a tough day. Not only did the Canadians roughly handle the MkIV’s but the Germans were almost their own worst enemy with multiple malfunctions.
2020-03-27(D) B-E Karlsson vs Canadian German win
View all or balance report
ActionDate
B-E Karlsson Added a playing2022-06-13 11:26:23
hoxson1 Modified the Theatre2021-02-24 20:27:39
Tomkrny Added a playing2020-12-20 10:27:23
Hutch Modified the Defender's AFVs2020-10-07 23:59:51
Hutch Modified the unit counts2020-10-07 23:59:51
FileDescriptionUserViews
(canadgerm.png)Imagehoxson1604
(canadian sherm authie.png)Imagehoxson1395
(tip of spear map.png)Map Imagehoxson1402
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Statistics:
Avg Rating: 5.50Votes: 2
Views: 2164
To-Play list count: 0
Estimated Play time: 11.2 hours
Recorded Games: 2
Archive recorded plays:
Canadian1
German1
Drawn:0

ROAR Data: (as of November 2021)
Tip of the Spear
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[A] German 1
[D] Canadian 3
All Rights Reserved. (c)2022 Dave Ramsey.