The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 49 (13 on the archive and 36 on ROAR)
Attacker wins (Japanese): 29
Defender wins (Chinese): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1051 | 42% | 2024-01-18 | Lost |
1094 | 1113 | 47% | 2023-09-12 | Lost |
1049 | 1015 | 55% | 2021-11-20 | Won |
945 | 980 | 45% | 2019-06-15 | Won |
1087 | 1087 | 50% | 2012-04-15 | Won |
1217 | 936 | 83% | 2011-06-04 | Lost |
936 | 1030 | 37% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
975 | 975 | 50% | 2003-07-14 | Lost |
1113 | 1043 | 60% | 2000-10-28 | Lost |
1223 | 1092 | 68% | 1999-10-08 | Won |
712 | 1151 | 7% | 1997-05-31 | Won |
1118 | 1048 | 60% | 1988-01-01 | Lost |
Attacking (6 wins) average ELOs: 1032.2 vs 1036.3 has a 49.41% of winning (if the scenario was perfectly balanced).