Gun & Run
Scenario balance report
Games with no balance used/recorded: 20 (8 on the archive and 12 on ROAR)
Attacker wins (Japanese): 11
Defender wins (Commonwealth (Gurkha/British)): 8
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1028 | 1225 | 24% | 2025-08-14 | Lost |
| 984 | 1114 | 32% | 2025-03-23 | Won |
| 1313 | 1263 | 57% | 2025-02-18 | Won |
| 1179 | 985 | 75% | 2024-12-01 | Won |
| 1039 | 1040 | 50% | 2024-10-10 | Lost |
| 1203 | 986 | 78% | 2024-10-02 | Won |
| 1129 | 1034 | 63% | 2024-08-20 | Lost |
| 1238 | 1253 | 48% | 2024-08-06 | Won |
Attacking (5 wins) average ELOs: 1139.1 vs 1112.5 has a 53.82% of winning (if the scenario was perfectly balanced).