Gun & Run
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 10
Defender wins (Commonwealth (Gurkha/British)): 7
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 960 | 1220 | 18% | 2025-08-14 | Lost |
| 1313 | 1263 | 57% | 2025-02-18 | Won |
| 1161 | 985 | 73% | 2024-12-01 | Won |
| 1007 | 1032 | 46% | 2024-10-10 | Lost |
| 1158 | 1002 | 71% | 2024-10-02 | Won |
| 1135 | 1020 | 66% | 2024-08-20 | Lost |
| 1220 | 1253 | 45% | 2024-08-06 | Won |
Attacking (4 wins) average ELOs: 1136.3 vs 1110.7 has a 53.67% of winning (if the scenario was perfectly balanced).