Gun & Run
Scenario balance report
Games with no balance used/recorded: 18 (7 on the archive and 11 on ROAR)
Attacker wins (Japanese): 10
Defender wins (Commonwealth (Gurkha/British)): 7
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 923 | 1256 | 13% | 2025-08-14 | Lost |
| 1303 | 1263 | 56% | 2025-02-18 | Won |
| 1141 | 985 | 71% | 2024-12-01 | Won |
| 1006 | 1008 | 50% | 2024-10-10 | Lost |
| 1243 | 1008 | 79% | 2024-10-02 | Won |
| 1117 | 1019 | 64% | 2024-08-20 | Lost |
| 1180 | 1253 | 40% | 2024-08-06 | Won |
Attacking (4 wins) average ELOs: 1130.4 vs 1113.1 has a 52.49% of winning (if the scenario was perfectly balanced).