Gun & Run
Scenario balance report
Games with no balance used/recorded: 12 (5 on the archive and 7 on ROAR)
Attacker wins (Japanese): 7
Defender wins (Commonwealth (Gurkha/British)): 4
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1152 | 1031 | 67% | 2024-12-01 | Won |
1028 | 1064 | 45% | 2024-10-10 | Lost |
1189 | 1016 | 73% | 2024-10-02 | Won |
1060 | 1017 | 56% | 2024-08-20 | Lost |
1270 | 1282 | 48% | 2024-08-06 | Won |
Attacking (3 wins) average ELOs: 1139.8 vs 1082 has a 58.24% of winning (if the scenario was perfectly balanced).