Gun & Run
Scenario balance report
Games with no balance used/recorded: 20 (8 on the archive and 12 on ROAR)
Attacker wins (Japanese): 11
Defender wins (Commonwealth (Gurkha/British)): 8
With balance for the defender (only):
Games played: 1
Attacker wins (Japanese): 1
Defender wins (Commonwealth (Gurkha/British)): 0
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1156 | 1182 | 46% | 2025-08-14 | Lost |
| 984 | 1126 | 31% | 2025-03-23 | Won |
| 1317 | 1263 | 58% | 2025-02-18 | Won |
| 1193 | 972 | 78% | 2024-12-01 | Won |
| 1081 | 1038 | 56% | 2024-10-10 | Lost |
| 1152 | 1012 | 69% | 2024-10-02 | Won |
| 1146 | 1034 | 66% | 2024-08-20 | Lost |
| 1227 | 1253 | 46% | 2024-08-06 | Won |
Attacking (5 wins) average ELOs: 1157 vs 1110 has a 56.72% of winning (if the scenario was perfectly balanced).