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Second Push WTO (id:#57541)
Critical Hit (Sudden Full Contact ID: SC5)   [next]   [previous]
See Also: Second Push by Critical Hit
Hotton, Belgium 1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Pedro Ramis
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

At 2000 hours, the Germans concentrated a violent mortar barrage on the area around the Faber sawmill. American flares revealed a mass of panzergrenadiers running in the usual battlefield crouch, from the Chemin Des Rahisse towards the sawmill. Panzers stood off behind them, providing fire support. As the German were slowly surrounding the sawmill, its defenders withdrew to the southwest, behind the railway line. The Germans then turned their attention to the nearby school.
Attacker: German (560th Volksgrenadier Division)
Defender: American (3rd Armored Division)  
6 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:11.0 D:7.0
AFVs: A:1
PzKpfw VG
PzKpfw IVH
JgdPz 38(t)
JgdPz IV/70

AFVs: D:2
M4A1
M4A1(76)W

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night rules, initial NVR is 4. (Exc: no scenario Defender or Attacker). A: Variable Armor - get one
Map Board(s):
CH: Hotton Show/hide map dependencies
PublicationBoard
Sudden Full ContactCH: Hotton
Darkest DecemberCH: Hotton
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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hoxson1 Modified the Theatre2021-03-16 22:21:54
hoxson1 Uploaded the Board image2020-03-08 22:17:06
hoxson1 Modified the overview2019-08-19 14:30:44
hoxson1 Modified the unit counts2019-08-19 14:26:04
hoxson1 Modified the overlays2019-08-19 14:25:54
FileDescriptionUserViews
(night germ-usa.png)Imagehoxson11041
(second push map.png)Map Imagehoxson1811
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4759
To-Play list count: 0
Estimated Play time: 4.8 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
Second Push
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[A] German 0
[D] American 0
All Rights Reserved. (c)2022 Dave Ramsey.