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Hill 107 MTO (id:#60184)
(Kreta - Operation Merkur ID: OM-3)   [next]   [previous]
Maleme, Crete 1941-05-20 (45 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 1: Tavronitis Bridge (AH:ASL Annual `89)
A 2: Bofors Bashing (AH:ASL Annual `89)
A 3: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB4: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
FF20b: The Face of Battle (FireFights: internet releases)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
RR-15: Koch's Rockets (Russian Rarities 2)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
DASL 21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
Designer: Andrew Hershey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanCommonwealth
36.363636363636%

Overview:

None.
Attacker: German (HQ Battaillon I and Kompanie 4, 1st Sturm Regiment)
Defender: Commonwealth (A and B Companies, and Battalion HQ, 22nd Battalion, and C Troop Heavy AA Battery, Royal Marines, 5th NZ Brigade with AA Section)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:2
7.5cm LG 40
8cm GrW 34
5cm leGrW 36
ATR 7.92 PzB 39
D:2
OQF 3-in. 20-cwt AA x 2
OML 2-in. Mortar
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Gliders & Kreta SSR
Map Board(s): K-OM
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-09-09(D) nathan wegener vs James Treu Commonwealth winThe landing on the north side of the hill and the initial German assault went well. My 9-2 took a sniper bullet which exposed the flank. He captured the close AA gun and got the RCL into position, but couldn't touch the squad in the VC hex at the crest due to dust. My defense (with 1 squad+LMG turned loose in Turn 3) solidified at the south side of the level 3 hill and raked the Germans any time they risked moving forward. I was able to create a human wall to block access to the victory hex in the last turn. Continuation of our Kreta campaign.
2020-11-28(A) Simon Staniforth vs German win
2017-09-15(A) Ruben Rigillo vs Francesco Berucci Commonwealth win
2012-05-29(D) Steve Bowen vs JH Commonwealth winFantastic but unpredictable scenario. In this case the Germans had a poor landing and were never able to really crack the Commonwealth defense. Great scenario of a manageable size for learning gliders.
2011-11-27(A) Fred Ingram vs Jeff Coleman German winThe combination of the enforced no move, dust, and the AA mode restrictions were just too much for the Commonwealth to overcome. The Germans landed all the gliders without a scratch and were able to lay a single smoke round, allowing the infantry to move up and take one gun position.

The other position fell shortly after the gun malfunctioned. The Commonwealth was then forced to release all infantry driving the number of level 3 hexes required for a win down to a minimum number. The German MMG and HMG led by -2 and -1 leaders assured the ground would not be retaken.
View all or balance report
ActionDate
nebel Added a playing2021-09-14 16:33:59
hoxson1 Uploaded an Image2021-03-30 21:23:48
hoxson1 Modified the overlays2021-03-30 21:20:49
hoxson1 Uploaded an Image2021-03-30 21:20:25
Simonstan Added a playing2020-11-28 11:26:58
FileDescriptionUserViews
(germ-nzealand.png)Imagehoxson1256
(crete hill 107.png)Imagehoxson1254
Hill 107 Map (OM-3 Hill 107.jpg)Map ImageFre20741714
DescriptionUploaded by
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Statistics:
Avg Rating: 7.70Votes: 10
Views: 2298
To-Play list count: 0
Estimated Play time: 3.5 hours
Recorded Games: 6
Archive recorded plays:
German3
Commonwealth3
Drawn:0

ROAR Data: (as of November 2021)
Hill 107 [Confirmed]
[A] British 5
[D] German 11
All Rights Reserved. (c)2022 Dave Ramsey.