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Before the Blunder ETO (id:#62646)
(BFP 5: Poland in Flames ID: BFP-111)   [next]   [previous]
Nitzwalde, Poland 1939-09-02 (17 others)
A 46: Rattle of Sabres (AH:ASL Annual `92)
SK 3: Rabka-Mszana Road (Internet)
FF1: Rabka-Mszana Road (Firefights!)
FT 57: Wysoka Mountain (From The Cellar Pack # 1)
VV29: Les Cavaliers (Vae Victis # 42)
138: Rattle of Sabres (ASL 11 - Doomed Battalions (3rd Edition))
FE 176: Defense of Wysloka (Polish Campaign Pack)
FE 177: First Invasion of Germany (Polish Campaign Pack)
BFP-110: Polish Panzerjagers (BFP 5: Poland in Flames)
BFP-112: Killer Carp (BFP 5: Poland in Flames)
BFP-113: Bunker Bash (BFP 5: Poland in Flames)
WCW05: Stuka Wave - The Second Day (Westerplatte: Case White 1939)
#6: Before The Warthe (Freedom's Price - Poland 1)
BG5: Fraustadt Frolic (Covered)
138: Rattle of Sabres (ASL 11a - Doomed Battalions (4th Edition))
FT57: Wysoka Mountain (From The Cellar Pack #13)
HazMo53: Gasoline Alley (HazMo Scenario Pack 6: The Liberators)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanPolish
45.217391304348%

Overview:

The mission for German XXI Corps was to destroy Polish forces between the border and Graudenz, and then advance to the city. The Corps’ main effort was Infantry Division 21. This was no easy task, as there were 12 miles of wooded and difficult terrain between the Germans and the city. The Germans initially made quick gains on 1 September, but late in the afternoon were stopped by strong resistance. They finally forced a bridgehead over the Ossa River which was quickly exploited, enabling the division to continue the attack on 2 September. The Polish 16th Infantry used the wooded terrain and lakes to their advantage. They built strongpoints to cover these natural chokepoints, and the Germans quickly became bogged down as they tried to expand their bridgehead.
Attacker: German (Elements 21st Infantry Division)
Defender: Polish (Elements 16th Infantry Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:15.0 D:8.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: DC2 w D: Pillbox2, HMG2
Map Board(s):
7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!7a
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-01-10(A) Jon Jaramillo vs Brett S Polish win

(VASL Log)
4 hrsI had the Germans versus Brett Poles as we continue taking turns attacking through Poland in Flames. Brett played a terrific game and kept me at bay for a couple turns with his HMG inside the pillbox on a level 1 hill. I spent a few turns getting back together after him breaking 5 squads. I finally made a big push in turn 5, getting some troops concealed on the hill above the village, some troops coming in unmolested from the south and some troops coming straight into the village from the west. On turn 6, I dropped a DC on one pole that was in a VC building, breaking him. I survived the rate tear from hell from one HMG with a single 5-4-8. I ended up getting the 5-4-8 into CC with a HS and leader, a 4-6-7 and 9-1 into CC with a 4-5-7. I needed to completely eliminate both in CC to win. I did not. Kudos to Brett, I brought everything at him but the kitchen sink. Great scenario, we both really enjoyed it.
2025-12-02(A) manzoli andrea vs andrea noia German win
2024-12-31(D) David Garvin vs Bill Sosnicki Polish winDice. They killed Bill's Germans
2024-11-15(D) David Ramsey vs Tony Gibson Polish win3 hrsGood shooting from the Poles left the Germans with not enough for the final push against the buildings.
2024-11-15(D) Ian Morris vs Alex Ashton Polish winBoth of us wanted the Germans, I lost the die roll, so got the balance - an improved leader. I set up an MMG on the left to cover the open ground, another in the centre, and two half-squads with two HMG and the 9-1 leader in a hidden pillbox on the hill edge, connected by trenches to the other pillbox in the woods hex between hill and village. among the dummies up front, I had a couple of real squads. Alex came on strong on his right and right-centre, but moved two squads and a leader on his left into my boresighted hex behind the hedge, where a 12-3 shot scored a 2KIA, killing everybody when his broken squad rolled a 12 on the LLMC. In my turn, I used the trenches to relocate the HMGs into the rear building hex. His right flank had suffered some brokies, which routed to his 9-1. He came in for CC on what he thought were dummies, only for my squad to ambush and exfiltrate to put me in position to CC the brokies, which I ambushed but gacked the roll, with Alex's 9-1 scoring snakes to reduce my squad. Hey-ho, best-laid plans, etc... Alex continued to work the right flank and centre, but at the end of the game only a 2-4-7 could reach the rear building for a possible 1:4 CC, and was smeared by a 24-3 shot before being able to.
View all or balance report
ActionDate
tatumjonj Uploaded an AAR2026-01-11 18:13:54
tatumjonj Added a playing2026-01-11 18:12:27
manzoliandrea72 Added a playing2025-12-02 22:40:37
asloser Added a playing2025-04-20 03:45:24
von Garvin Added a playing2024-12-31 16:38:21
FileDescriptionUserViews
End of game after two CCs. Germans won one and ended up in melee for a Polish win. (Screenshot 2026-01-11 101159.jpg)After Action Reporttatumjonj4
(germ-pole new.png)Imagehoxson11573
(polish trench.png)Imagehoxson11487
VASL Log file (BFP-111_BeforeTheBlunder_072.vlog)VASL Game Logtatumjonj4
(b4blunder new.png)Map Imagehoxson11158
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Statistics:
Avg Rating: 7.12Votes: 51
Views: 6649
To-Play list count: 0
Estimated Play time: 3.2 hours
Recorded Games: 46
Archive recorded plays:
German16
Polish30
Drawn:0

ROAR Data: (as of today)
Before the Blunder
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[A] German 36
[D] Polish 33
All Rights Reserved. (c)2022 Dave Ramsey.