Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 42 (10 on the archive and 32 on ROAR)
Attacker wins (Japanese): 22
Defender wins (Australian): 20
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 973 | 1041 | 40% | 2024-11-27 | Lost |
| 1123 | 1110 | 52% | 2011-08-01 | Won |
| 1002 | 999 | 50% | 2009-02-01 | Won |
| 827 | 914 | 38% | 2008-02-24 | Lost |
| 827 | 940 | 34% | 2006-04-30 | Lost |
| 914 | 1047 | 32% | 2004-12-02 | Won |
| 1047 | 914 | 68% | 2004-11-15 | Lost |
| 827 | 1196 | 11% | 2001-10-21 | Lost |
| 1215 | 827 | 90% | 2001-02-10 | Won |
| 1049 | 827 | 78% | 2001-01-12 | Lost |
Attacking (4 wins) average ELOs: 980.4 vs 981.5 has a 49.84% of winning (if the scenario was perfectly balanced).