Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 42 (10 on the archive and 32 on ROAR)
Attacker wins (Japanese): 18
Defender wins (Australian): 24
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
943 | 1016 | 40% | 2024-11-27 | Lost |
1113 | 1156 | 44% | 2011-08-01 | Won |
1048 | 999 | 57% | 2009-02-01 | Won |
827 | 926 | 36% | 2008-02-24 | Lost |
827 | 939 | 34% | 2006-04-30 | Lost |
914 | 1062 | 30% | 2004-12-02 | Won |
1062 | 914 | 70% | 2004-11-15 | Lost |
827 | 926 | 36% | 2001-10-21 | Lost |
1215 | 827 | 90% | 2001-02-10 | Won |
1049 | 827 | 78% | 2001-01-12 | Lost |
Attacking (4 wins) average ELOs: 982.5 vs 959.2 has a 53.35% of winning (if the scenario was perfectly balanced).