Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1113 | 993 | 67% | 2024-05-30 | Won |
| 1088 | 1088 | 50% | 2022-07-07 | Won |
| 1015 | 913 | 64% | 2021-07-20 | Won |
| 1187 | 1064 | 67% | 2020-11-02 | Lost |
| 894 | 893 | 50% | 2017-06-26 | Won |
| 983 | 1060 | 39% | 2012-06-09 | Won |
| 1159 | 1097 | 59% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1062.7 vs 1015.4 has a 56.76% of winning (if the scenario was perfectly balanced).