Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1123 | 986 | 69% | 2024-05-30 | Won |
| 1088 | 1088 | 50% | 2022-07-07 | Won |
| 1015 | 888 | 68% | 2021-07-20 | Won |
| 1172 | 1065 | 65% | 2020-11-02 | Lost |
| 894 | 885 | 51% | 2017-06-26 | Won |
| 983 | 1060 | 39% | 2012-06-09 | Won |
| 1127 | 1097 | 54% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1057.4 vs 1009.9 has a 56.8% of winning (if the scenario was perfectly balanced).