| Misc Rules |
| Grebbe End [Stream: Dry.] |
| Surrender Or Die [D: Ammo Shortage (Exc: bazookas), CC attack vs AFV get extra -1 DRM for "sticky" grenades] |
| Infantry Probe at Argentan [All Free French rules apply. D: 1 squad HIP setup.] |
| Per L'onore d'Italia [Pine Woods, stream shallow.] |
| Taste of Blood [Simultaneous setup. All buildings are Wooden.] |
| Seizing the Sittang Bridge [PTO (G.1), LJ (G2.1) Exc: Roads/Bridge exist, Brush: Brush. A: AE (H1.22), D: Lax (A11.8)] |
| Malignant Mahrattas [PTO, LJ (Exc: all roads exist). A: Roadblock,D: 2 DC. Only the single 4-4-8 in OB can set a DC.] |
| Dutch Treat [Half hexes on south edge of board are not in play. Treat as OG for rout and LOS purposes.] |
| Városmajor Grange [AFVs may not setup in buildings. D: FTV1] |
| Labarthe's Charade [Stream: Deep] |
| Butchers and Bakers [A: 10-2 leader is heroic, but wounds as a leader.] |
| A Handful of Howdy [All buildings ground level only, NQ in effect. A: May declare H-t-H CC] |
| Hetzer Hunters [All buildings single story ground level only, ] |
| Worker's Settlement No. 8 [Bldgs: Single Story, Ground Level only. A: AFV may NOT enter grain hexes.] |
| Ride Across the Caucasus [Rain (E3.51), All Roads are Paths. Prisoner Interrogation (E2).] |
| Freeing the Roadway [D: German gun may not set up on/adjacent to roadway] |
| Mutilation Station [GLRR, any Melee at Game end continues. A: 1 sqd Fanatic,D: FB1] |
| Cracking Fortress Holland [Treat Building 8B2 as Wooden] |
| Red Cocktails [D: All AFVs start Abandoned, Out of Gas (Immobilized)] |
| First Cristot [Bocage] |