Scenario Archive Video

Most recent games played

Filter with log files:
ScenarioCommentUser
Abandon Ship! usmcwo1
Hamlet's Demise usmcwo1
Bricks in Flames-an AR3 remake johan.vrijdaghs@gmail.com
Debacle At Sung Kiang johan.vrijdaghs@gmail.com
Dress Rehearsal manzoliandrea72
The Doomed and the Damned Bongiovanni
Paper Army cub99
A Long Way To Go cub99
Courage of CowanAn excellent scenario that could have gone either way.
I advanced too slowly at the start so that by the end of turn 3 we thought I had no chance of meeting the victory conditions.
On turn 4 my luck changed as I was able to shatter Martin’s front line and make significant progress.
Martin trapped two of my squads in melee with a half squad for three turns. This proved significant at the end as they were not in the most advantageous position going into the end games.

At the start of turn 6 I had 7.5 squads in range of the victory hexes however I had to cx across open ground. Martin rolled a 2, a 3 and a 2 on the IFT that KIAed 3 squads and put pay to any chance I had of victory.
Finished with 2 out of the 5 victory hexes I needed to win.

This is an excellent scenario that I would highly recommend.
alexashton@vinecc.org
The Doomed and the DamnedFun scenario but difficult for the attackers. Eric correctly appreciated that the lynchpin for the Japanese defence is the I7 hill, since the Japanese will have to capture at least one hex there irrespective of where they direct their attack. He put the heavy mortar there together a squad led by his best leader manning an MMG. I decided to go for it early and try to take down the MMG position. Japanese infantry and DC heroes charged the position with the benefit of some smoke cover but couldn't break the position. The Japanese made decent progress to the south but ultimately just failed to clear the southern hills. Dougban
Attaque à l'aube (tr: Dawn Attack)Scenario card updated to version 3. Easier victory conditions for the French but duration shortened to 6 turns. lt_steiner
Engineering Defeat von Garvin
The Road to WarsawA strong start from the Poles, eliminating an Armored Car and breaking several units, saw the steam run out as the Germans started to gain ground. By the time they started inflicting casualties, the dice turned on the defenders and it soon became a slaughter where nobody could rout and No Quarter was in effect.

I liked this one, though it feels like the Polish balance should be an extra squad or perhaps an LMG rather than a 1-2-7 and some extra concealment counters. Once the ? counters dry up, there's really not much to hold back the SS. Regardless, worth a play.
Jobbo_Fett
Just an Illusion Rich Weiley
Death Box Bongiovanni
The Wrong Side of VictoryThis was a very enjoyable scanrio. Both sides have to mauver and even throuh it is "PTO lite by SSR" (basically only Palm trees and Kunai exist) it had this classical Japanese - British feel to it. Jolly good! asloser
Crimson SnowThe Russians concentrated their attack on two boards but they were not able to capture all victory buildings in time and have to declare a lull at the end of turn 5. The Estonians still strong turned against the Russians and helped recapture a victory building. The Russian reinforcements were able to seize two more victory buildings. But, the German reinforcements captured back another. With only 6 captured victory buildings, the Russian conceded. The scenario is tough on the Russians as time is short and the German reinforcements appear quite on the very end of the game with only a turn left to the Russian to react. lt_steiner
The Guards Counterattack GOUREAU
Curly and the BrigadierTom and I have played through 36 of the 42 scenarios in Blood and Jungle.
We fought this one down to the last turn but, Tom was unable to secure the final PB for the win. We both had a serious problem with the timing of the British reinforcements especially, the armor and it greatly detracted from our enjoyment of the scenario, If there's ever a second edition or reissue I highly recommend a serious relook
SGT Mac
Return to Sender Dispang12
Assault on the Assembly HallIn the beginning I was concerned about having so many units with little no no S! activations, but boy did this ramp up by the time I hit the Assembly Hall. By turn 8 the Hall became a total meat grinder. By turn 10 the Hall was secured and game ended. feralhuntsman
The RavineScenarios like HS11 and this one are making finishing all the Operation Watchtower scenarios painful. I got the US in this one, and Jim gave me the balance. I hit Jim's right flank to get behind the big hill and roll up his reverse slope positions but sent some of my reinforcements at the 11oM6 hill to get those two Level 2 hexes. I took 11 Level 2 hexes, but took too many mutual elimination results in CC. A Fate [A10.64] DR in my last RPh gave Jim 21 CVP and the win. This one is a grind. Jim: My IFT DRs were lousy but being aggressive in CC and getting average HtH CC DRs was enough to win. Not a very exciting scenario for either side. dieneuner25
Villy Muss Fallen! EastThings looked pretty grim for the Germans early on. A well-placed mortar
and some accurate shooting meant the Germans were down 2 squads before
the end of turn 1. When the 9-2 and another squad went down on turn 2,
it started to look hopeless. I was even contemplating shaking hands after
turn 3.

...then the tide shifted...

A couple of missed shots by the French and a bit of luck with the OBA
meant the beginning of the end for the defenders.

At the end of the game, there was one unbroken French squad left.
The Germans had captured the village, as well as the buildings C5
and D5. One last French turn wasn't going to do anything.

My plan was to go to the French left in force as it was weakly held.
The accurate French firing scuttled that plan, and I ended up going
head on with the French, more-or-less.

It feels like there's not a lot for the French to do. Colin said he'd rate
this one a 7 or 8. I think 8 is a bit too much, as the French just seem
to have to sit there and take the pounding the Germans unleash on
them.

Worth playing once for sure.


Indy Lagu
Retribution rangercote
Not Apt to Drag FeetMy Marders were deadly and killed every Sherman that was in their LOS. Having said that, I set up a Marder in T14 without LOS to the US entry hexes because I forgot that the brownish hexes are the hill hexes! Mark had bad luck with his BAZ crews who kept missing the Marders. On turn 7, I walled up around the S15 VC hex. Mark had to commit his remaining Shermans against my Marder blockers instead of Exiting them so was forced to concede. etopp
Rapidement Vaincu Bongiovanni
Ride Across the CaucasusThe Russians placed lighter blocking forces in the NW and NE quadrants, an MMG with Commissar (G9) in the SW, and an MMG (Y7) and HIP'd MTR (X7) in the SE. The Axis attacked heavily in the NW (Germans) and NE & SE (Slovaks), with their HMG on NE level 2 hill with 9-1. Attacks were slowed a bit by HS pickets, the MMGs, and a RoF tear by the Russian MTR. However, the NW hilltop was taken by turn 2 and the German MTR there hit almost anything in woods and within range, including 7 RoF shots against the Commissar, with a CH to boot. In turn 3, the SE Russian MTR & MMG both malf'd, and a wild race toward the VC hexes ensued with Mud hampering movement but Heavy Rain in the middle turns dampening Defensive Fire. The Russians managed to reach the VC hexes first, took Crest Status where appropriate, and nicked the Axis up a bit, but were eventually overwhelmed and conceded at the end of their Player Turn 5. Fun scenario where Russians must conduct an effective fighting withdrawal and get the set-up right. Here, they were understrength on the NW hill, failed to place their MTR there, and probably retreated a turn late - which is almost always fatal when playing a skilled opponent. Thompsonmg(MGT)
Hammer to the Teeth grumblejones
Hammer to the Teeth Danno
Seldom PracticalHard scenario for the defender, but still a lot of interesting fights in that bocage-djungle. lokatt
Double Trouble GOUREAU
Quickly Toward the Bridge! GOUREAU
Roads to PerditionMy opponent had virtually won but I managed to capture two VP hexes back on very the last turn PatSaj
A Surprise EncounterAnother exit VP scenario (although with an optional CVP goal instead) where the outcome can almost entirely be decided on setup due to the Russians having to split their defense and the Finns having the advantage of movement, especially on the first couple of turns. Throw in better troops and you have an uphill battle that, I feel certain, must be skewed by players who did NOT know about the errata before playing and thus have misrepresented the fight that the Finns have in this one.

Regardless, it feels harsh to say that we've had few positive things to speak at length about when it comes to the Winter War. Perhaps other scenarios will get our attention and get us craving snow scenarios soon...
Jobbo_Fett
A Surprise EncounterAnother exit VP scenario (although with an optional CVP goal instead) where the outcome can almost entirely be decided on setup due to the Russians having to split their defense and the Finns having the advantage of movement, especially on the first couple of turns. Throw in better troops and you have an uphill battle that, I feel certain, must be skewed by players who did NOT know about the errata before playing and thus have misrepresented the fight that the Finns have in this one.

Regardless, it feels harsh to say that we've had few positive things to speak at length about when it comes to the Winter War. Perhaps other scenarios will get our attention and get us craving snow scenarios soon...
Jobbo_Fett
A Surprise EncounterAnother exit VP scenario (although with an optional CVP goal instead) where the outcome can almost entirely be decided on setup due to the Russians having to split their defense and the Finns having the advantage of movement, especially on the first couple of turns. Throw in better troops and you have an uphill battle that, I feel certain, must be skewed by players who did NOT know about the errata before playing and thus have misrepresented the fight that the Finns have in this one.

Regardless, it feels harsh to say that we've had few positive things to speak at length about when it comes to the Winter War. Perhaps other scenarios will get our attention and get us craving snow scenarios soon...
Jobbo_Fett
Morgan's StandVASL Italia 2024-2025 Round 2 Bongiovanni
Cradle to GraveI was originally slated to play the defenders in this game and opted to set up the Americans well forward while the partisans started as far back as possible with the intention of falling back and making it impossible for the Germans to amass the needed CVP total for victory. After I sent out my defensive set up, Marc opined that the game was unwinnable for the Germans and conceded! I suggested that the results suggested that the scenario was well balanced and suggested that I play the Germans instead. The Partisans set up well back but the Americans didn't defend the hill in front of the village as strongly as I had in my set up. I duly ran my Panthers onto the hill to take out the two mortars that were sitting there. I incautiously allowed a German TD a shot at a Panther's side turret and it was duly destroyed in US turn one. Not an auspicious start. After that, things changed for the better. The other Panther destroyed both US TDs and survived an infantry charge that left the US defensive positions devoid of defenders and March conceded on turn three. I definitely got lucky here when the second Panther survived a DI shot and an OT assault gun survived a MOL attack but if you can't be good, be lucky! Dougban
Ride Across the CaucasusMy first foray into Friday Night Fight club. Had a blast! Great fun! Lost it on the final turn as I tried to get my last Germans into the Objective area. That said, the Slovaks did quite well and were able to meet their end of the bargain. von Garvin
The Overlook JimT1277
Death of the PorcupineNot a lot of fun for the Free French. grumblejones
Death of the PorcupineFirst to play and post. Danno
Jungle RatsThe Japanese won by barely holding onto four multi hex buildings. The British chose the flamethrower group for their OOB. BlitzkriegBeast
Faugh A Ballagh! GOUREAU
Double Trouble GOUREAU
The Island Gamer72
The Overlook Bongiovanni
Retreat From Bairak cosarara
The Left NostrilVery challenging German fortification belt to penetrate. I got rushed and took casualties to quickly. Very good defensive use of fortifications and limted infantry support. jgarlic79@gmail.com
Beggar LiceFirst to play and post. Danno
Raff's Army badger317
Beggar LiceWell...it's a scenario. It's pretty well designed for the Americans to lose and I did. Germans have waaaay too many support weapons and a nice Fighter Bomber to play knock-knock on LAX Americans. I hung in there for three turns, before the weight of German firepower overwhelmed my weak-@%% Americans. Giving the Germans the ability to attack from two directions also really impacts whether or not the Americans have a chance. They the Fighter Bomber pretty much prevents the American reinforcements from reaching a victory location. So play this one just for fun. grumblejones
Without Thought of NumbersVASL jrwusmc
Bats Outta HellGenerated two Japanese heroes! RJenulis
Children of the Kunai GOUREAU
Last Train to Leningrad GOUREAU
Gabriel's Horn usmcwo1
Saito's Farewell OrderSurprisingly, our playing needed all 15 turns to determine the winner in the CC phase of the last Japanese turn. The American player needs a strong personal morale at the beginning. Note that the guns could setup limbered to displace elsewhere quickly. mtrodgers99
Broken Column johan.vrijdaghs@gmail.com
Galician GetawayGalicians were held north of the road. Only one AFV and one squad made it through the gauntlet. OBA kept the relief force unable to offer assistance. Russian Turn 5 Groups sealed their fate. Kydder
Slicing the Throat GOUREAU
The Last Knight GOUREAU
Thank Heavens, We LostFun but very long scenario with lot of chaos that favour the defenders. The German attack is very disorganized and suffered heavy casualties in the first turns. They were able to conquer a good third of Rethymnon but the citizens and the Cretan police held their ground. In the surroundings, the Fallschirmjägers were able to capture more than half of the stone building locations but that was not enough to win the day. The CREFORCE was still strongly in position. Huge amount of CVPs for both sides (78/79). lt_steiner
The Doomed and the Damned jgarlic79@gmail.com
Headhunting for Bloody Huns GOUREAU
Bread Factory #2 sushidog
Surprise at HonkaniemiA fun, small'ish scenario that involves tanks on either side, rather rare for this timeframe. There's a real challenge in getting the Finnish tanks to task before the Russians can punch back and prevent them from running away with the victory. In my game, it came down to some infantry getting in CC and immobilizing the last Russian tank to secure the victory condition. Fun, although with 1 superfluous map, and needs clarity on whether the Unmanned tanks should be concealed or not. Worth a play regardless. Jobbo_Fett
Surprise At HonkaniemiA fun, small'ish scenario that involves tanks on either side, rather rare for this timeframe. There's a real challenge in getting the Finnish tanks to task before the Russians can punch back and prevent them from running away with the victory. In my game, it came down to some infantry getting in CC and immobilizing the last Russian tank to secure the victory condition. Fun, although with 1 superfluous map, and needs clarity on whether the Unmanned tanks should be concealed or not. Worth a play regardless. Jobbo_Fett
Surprise At HonkaniemiA fun, small'ish scenario that involves tanks on either side, rather rare for this timeframe. There's a real challenge in getting the Finnish tanks to task before the Russians can punch back and prevent them from running away with the victory. In my game, it came down to some infantry getting in CC and immobilizing the last Russian tank to secure the victory condition. Fun, although with 1 superfluous map, and needs clarity on whether the Unmanned tanks should be concealed or not. Worth a play regardless. Jobbo_Fett
Hit It & Quit ItGermans had some pretty good dice which chipped away at the Partisan attack. Coupled with the Partisan average to bad dice, there was not much of a chance. The Slovaks did get one German truck to burn, but were badly broken each time they came forward never getting a foothold in the village. dmareske
First Bayonet ChargeVery tugh uphill attack with the snow for the French. North Koreans were able to defend from reverse slope and hold them back. jgarlic79@gmail.com
Too Little, Too LightVASL jrwusmc
Kreta - Operation Merkur Campaign GameVASL & FtF
Final Score:
CW 19
German 15
jrwusmc
Cooking Up a StormFun scenario which will often come down to how close combats are resolved. The Australians won by virtue of deadly defensive fire in the penultimate turn and getting lucky in hand to hand CC. Dougban
The Cost of Non-Compliance toffee
A New Kind of FoeEven though the Bombardment only missed 3 rows, the Russians and Partisans were fairly unscathed. With the cautious German attack most of the Russians/Partisans broken were able to recover before the Germans arrived. slunts
Hunters from the Sky lokatt
Back to the River manzoliandrea72
By Dawn's Early LightSimultaneous setup and random first move make this an interesting and unique situation. Only 4 turns for the German so they need to be aggressive. Our game was the last one in a long weekend of ASL so both sides made a few mistakes. My attack was blessed as the early American shots weren't effective allowing the Germans to get a toehold on three close buildings. The Germans need to use their smoke assets and snoogie-power to extend their force capability. Our game went down to the last dice roll of the 4th turn. I was able to get a successful 4:1 CC attack on a sole remaining US leader in the 4th building to secure the win. Definitely replayable for both sides. nebel
Le HérissonVery enjoyable scenario. My opponent managed to keep his sIG functioning and placing smoke for the whole game, but took very few HE shots, while still denying important hexes. The first few turns everything seemed to be going my way, but then the tide turned and the Germans managed to cause many casualties, mostly through CC, while my MGs seemed useless. In the end, my HIP squad managed to hold two buildings by itself and gave me the win. Yllanes
Flaming ArseholesThis came down to the final turn but, it was a forlorn hope, requiring an entire years supply of dice god mojo which, I didn't get. Great scenario. I recommend future players know the Minimum Move Rules and Advanced vs Difficult Terrain rules intimantly. SGT Mac
Commando Schenke toffee
Hit It & Quit ItPartisans melted away barely making a dent into the German defence, (VASL Log) Dave
La Riposte Vaine asloser
Ozarks' TanksgivingGood toys and looks like an interesting challenge for both sides. My Hot dice vs Opponent’s cold dice made quick work of American attack nebel
Then Came the InfernoNice toys and interesting options for both sides. Messed up w a sherman and lost it un necessarily nebel
A Bitter DayPoles had a crushing initial assault. Germans managed a close counterattack at very end, but Polish firepower too great. jgarlic79@gmail.com
Sherman Marches West NicolasLL
The Sausage WarNot much to really say about this scenario. It's not particularly interesting and the Russians have few options for a setup - you either choose to be aggressive and hope for the best, or you set up as far away from the Finns as possible in an attempt to cheese/stall out the game, to also hope for the best. In either case, the Finns have a lot of units to throw at the Russians, and despite their lack of elite status, it doesn't mean they don't pack a mean punch, in CC or otherwise. Personally, I'd pick a different Finn vs Russian scenario, as this one could use a rewrite. Jobbo_Fett
No Soup For IvanNot much to really say about this scenario. It's not particularly interesting and the Russians have few options for a setup - you either choose to be aggressive and hope for the best, or you set up as far away from the Finns as possible in an attempt to cheese/stall out the game, to also hope for the best. In either case, the Finns have a lot of units to throw at the Russians, and despite their lack of elite status, it doesn't mean they don't pack a mean punch, in CC or otherwise. Personally, I'd pick a different Finn vs Russian scenario, as this one could use a rewrite. Jobbo_Fett
The Sausage WarNot much to really say about this scenario. It's not particularly interesting and the Russians have few options for a setup - you either choose to be aggressive and hope for the best, or you set up as far away from the Finns as possible in an attempt to cheese/stall out the game, to also hope for the best. In either case, the Finns have a lot of units to throw at the Russians, and despite their lack of elite status, it doesn't mean they don't pack a mean punch, in CC or otherwise. Personally, I'd pick a different Finn vs Russian scenario, as this one could use a rewrite. Jobbo_Fett
Into the Factory feralhuntsman
Mechanized SacrificeClose match. Sparafucil3
Hamburg on the LovatDespite LV hindrance, German MMG placed at higher levels slowed considerably the Russian advance with numerous available LOS breaking and ELRing several squads. The radioless Russian tanks were not always willing to move. The OT-34 burned a squad before being immobilized and abandoned by a vicious shot from the AT gun placed at the first level of a building. The Russian attack was completely disorganized with several German MMCs still holding the victory building. The Russian entered the building. But with 2 turns remaining and scattered troops, the Russians felt it would not be possible to achieve victory. lt_steiner
Great VengeancePassed my morale checks and kept control of the church nebel
Mechanized SacrificeThe Russians entered with 4 sets of T-26 platoons, two on either side of the Board 78 hills and two in the middle and bottom of Board 13 to cover the North end of the large elevated road. Their trucks came down the main road, planning to “run” the elevated road at the first opportunity. The Germans moved a PZII and SPW250/10 to the middle of the elevated road to block egress, and maneuvered a SPW222 into an excellent WA/HD position with a clear shot on the approaches to the elevated road. It looked a bit grim for the Russians after several T-26 MA malfs, but a lucky turret hit flamed the PSW222, and the Russian trucks were off to the races. Mayhem ensued - both sides traded AFVs at quick clip - with the Russians getting a bit more from the DRs. By Russian Turn 5, the Russians needed two more vehicle exits (for a total of three) and two trucks successfully ran the wreck- and smoke-choked elevated road gauntlet for the win. A fun all AFV scenario that offers a bit more variety and complexity than Puma Prowls. Thompsonmg(MGT)
Monty's Gamble NicolasLL
Draconian MeasuresGerman win on turn 6 after a HtH CC ambush at 1:2 odds reduced the Russians to four GO squads. Gamer72
Duriez FarmDespite an epic stand from Picket advanced green troops (with a green HS eliminating 1.5 squads), the Germans were able to push through the orchards, eliminate British defenders South and get enough CVP for the win on turn 5. The hidden British AT gun was not sufficient to hold back the attackers. Looks a bit tough for the British. lt_steiner
Over Open SightsGermans took a whooping, but got all three guns by Turn 5. grumblejones

Latest News

March Madness Korean War pack available for download
The March Madness Korean War pack is available for download at a cost of $20 from the shop.

8 scenarios, ranging from small to large all featuring the KW. Look out for an episode of IR focusing on this pack, shortly!
ROAR record importer
After too many requests from players, I've now added a way for you to import your playings from ROAR into the archive. The instructions can be found at the bottom of your My Page, but essentially requires you to copy and paste your playing records from your account page in ROAR into a spreadsheet, then from there into the input box.

Games aren't removed from your account but duplicates won't be added (duplicates check player name, scenario and dates).

Please do carry on using ROAR if you choose to do so, but this is being offered to players who'd like to consolidate their records here.
Reports and statistics
I've added a replica of the roar balance report (based on archive plays) underneath reports -> balance, on the left hand menu and some statistics charts, too.

Want to see how many games have been logged and when? Are we playing more now than we did 3 years ago? What about the year when the most scenarios were published? Or are games played with vasl more regularly than ftf?

All this and a little bit more on the statistics page (found on the left hand side under reports).
Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!

Latest Content Additions

Updated daily. Refresh
ScenarioActionWhen
Saito's Farewell Ordermtrodgers99 Added a playing2h 55m 59s ago
Saito's Farewell Ordermtrodgers99 Added Errata3h 41s ago
Pipkorn's AttemptBongiovanni Uploaded a VASL file5h 31m 58s ago
Pipkorn's AttemptBongiovanni Linked the scenario to ROAR5h 33m 54s ago
Bricks in Flames-an AR3 remakejohan.vrijdaghs@gmail.com Added a playing7h 18m 9s ago
QuiproquoHutch Modified the misc. rules9h 52m 2s ago
QuiproquoHutch Modified the unit counts9h 59m 55s ago
QuiproquoHutch Modified the Defender's AFVs9h 59m 55s ago
QuiproquoHutch Modified the Attacker's AFVs10h 1m 37s ago
QuiproquoHutch Modified the Defender's AFVs10h 1m 37s ago
QuiproquoHutch Modified the unit counts10h 1m 38s ago
QuiproquoHutch Modified the Attacker's AFVs10h 4m 42s ago
QuiproquoHutch Modified the Defender's AFVs10h 4m 42s ago
QuiproquoHutch Modified the unit counts10h 4m 43s ago
QuiproquoHutch Modified the Attacker's AFVs10h 9m 57s ago
QuiproquoHutch Modified the Defender's AFVs10h 9m 57s ago
QuiproquoHutch Modified the unit counts10h 13m 13s ago
QuiproquoHutch Modified the Attacker's AFVs10h 13m 13s ago
QuiproquoHutch Modified the Defender's AFVs10h 13m 13s ago
QuiproquoHutch Modified the Attacker's AFVs10h 16m 4s ago
QuiproquoHutch Modified the Defender's AFVs10h 16m 4s ago
QuiproquoHutch Modified the unit counts10h 20m 12s ago
QuiproquoHutch Modified the Attacker's AFVs10h 20m 12s ago
QuiproquoHutch Modified the Defender's AFVs10h 20m 12s ago
QuiproquoHutch Modified the Attacker's Guns10h 20m 12s ago
QuiproquoHutch Modified the Unit Elements10h 28m 56s ago
QuiproquoHutch Modified the overview10h 30m 8s ago
Chaos in the Coconut Grovepeacmyer Rated the scenario17h 45m 1s ago
Bridgehead on the RhineMinedog Added a playing18h 44m 6s ago
Hamlet's Demiseusmcwo1 Added a playing20h 54s ago
Gabriel's Hornusmcwo1 Added a playing20h 4m 43s ago
Abandon Ship!usmcwo1 Added a playing21h 10m 53s ago
Slavic Brotherhoodhoxson1 Modified the overview23h 58m ago
Embuscade au Sablon (Ambush at Sablon)hoxson1 Modified the TheatreYesterday
Embuscade au Sablon (Ambush at Sablon)hoxson1 Modified the locationYesterday
Second Hand NewsPrairial Linked the scenario to ROARYesterday
QuiproquoHutch Modified the overlaysYesterday
Les Mamelons (tr: The Nipples)Hutch Updated the Victory ConditionsYesterday
Les Mamelons (tr: The Nipples)Hutch Modified the overlaysYesterday
La Dernière Charge (tr: The Last Charge)Hutch Updated the Victory ConditionsYesterday
La Dernière Charge (tr: The Last Charge)Hutch Modified the Defender's GunsYesterday
La Dernière Charge (tr: The Last Charge)Hutch Modified the unit countsYesterday
La Dernière Charge (tr: The Last Charge)Hutch Modified the Attacker's GunsYesterday
La Dernière Charge (tr: The Last Charge)Hutch Modified the overlaysYesterday
Chasse A L'Ours (tr: Bear Hunt)Hutch Modified the overlaysYesterday
A Long Way To Gocub99 Added a playingYesterday
La Dernière Charge (tr: The Last Charge)Hutch Modified the Unit ElementsYesterday
Paper Armycub99 Added a playingYesterday
Chasse A L'Ours (tr: Bear Hunt)Hutch Modified the unit countsYesterday
Chasse A L'Ours (tr: Bear Hunt)Hutch Modified the Defender's GunsYesterday
Chasse A L'Ours (tr: Bear Hunt)Hutch Modified the Unit ElementsYesterday
Un Epineux Probleme (tr : A Thorny Problem)Hutch Modified the Attacker's GunsYesterday
Un Epineux Probleme (tr : A Thorny Problem)Hutch Modified the unit countsYesterday
Un Epineux Probleme (tr : A Thorny Problem)Hutch Modified the Attacker's GunsYesterday
Un Epineux Probleme (tr : A Thorny Problem)Hutch Modified the Unit ElementsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the overlaysYesterday
Défence Élastique (Elastic Defense)Hutch Modified the Attacker's GunsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the Defender's GunsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the unit countsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the unit countsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the Attacker's AFVsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the Attacker's GunsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the Defender's GunsYesterday
Défence Élastique (Elastic Defense)Hutch Modified the TitleYesterday
It CrescendoHutch Modified the Attacker's GunsYesterday
It CrescendoHutch Modified the unit countsYesterday
It CrescendoHutch Modified the Attacker's GunsYesterday
It CrescendoHutch Modified the Defender's GunsYesterday
It CrescendoHutch Modified the overlaysYesterday
It CrescendoHutch Modified the Unit ElementsYesterday
The Doomed and the DamnedBongiovanni Added a playingYesterday
Dress Rehearsalmanzoliandrea72 Added a playingYesterday
Great VengeanceHutch Modified the gps locationYesterday
Embuscade au Sablon (Ambush at Sablon)Hutch Modified the TitleYesterday
Embuscade au Sablon (Ambush at Sablon)Hutch Modified the Unit ElementsYesterday
Embuscade au Sablon (Ambush at Sablon)Hutch Modified the misc. rulesYesterday
Embuscade au Sablon (Ambush at Sablon)Hutch Uploaded an ImageYesterday
Debacle At Sung Kiangjohan.vrijdaghs@gmail.com Added a playingYesterday
A Surprise EncounterHutch Modified the gps locationYesterday
A Surprise EncounterHutch Modified the gps locationYesterday
A Surprise EncounterHutch Modified the gps locationYesterday
A Surprise EncounterHutch Modified the gps locationYesterday
The Road to WarsawJobbo_Fett Added a playingYesterday
A Surprise EncounterJobbo_Fett Added a playingYesterday
A Surprise EncounterJobbo_Fett Added a playingYesterday
A Surprise EncounterJobbo_Fett Added a playingYesterday
Villy Muss Fallen! EastIndy Lagu Added a playingYesterday
Foiled at FrenouvilleAugie Linked the scenario to ROARYesterday
The Road to OnhayeKydder Added a playingYesterday
The Road to OnhayeKydder Rated the scenarioYesterday
The Ravinedieneuner25 Uploaded an ImageYesterday
The Ravinedieneuner25 Added a playingYesterday
Engineering Defeatvon Garvin Added a playingYesterday
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the gps location2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Uploaded a Misc. file2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the Scenario OBA details2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the Attacker's AFVs2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the unit counts2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the Attacker's AFVs2 days ago
Embuscade au Sablon (Ambush at Sablon)lt_steiner Modified the Defender's AFVs2 days ago

Popular Publications

PublicationScenariosRating
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 88.00
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.83
March Madness 2018 Players Pack 107.70
March Madness 2013 Commissar Pack 87.68
Grumble Jones 1567.53
ASL Starter Kit Expansion Pack #2 87.48
Time on Target # 3 147.34
ASL Starter Kit Expansion Pack #1 2nd Edition 127.26
ASL Starter Kit #4 87.23
Schwerpunkt # 9 127.22
ASL Starter Kit Bonus Pack #2 87.20
ASL 9 - Gung Ho! 87.14
Friendly Fire Pack 12 87.14
The Green Hell of Inor 197.14
Schwerpunkt #14 127.12
From The Cellar Pack #4 207.12
Quick 6 Scenario Pack IV 67.10
Fistful of Scenarios 67.08
Friendly Fire Pack 1 87.07
Battle of the Hedgerows - The Storm Broke 67.07
HASL 1 - Red Barricades 107.05
Friendly Fire Pack 2 87.05
Dezign Pak 9 107.05
From The Cellar Pack #8 167.05
Beyond the Beachhead 87.02
ASL Action Pack #14 Oktoberfest XXXIV 127.02
March Madness 2020 Full Rulebook ASL Pack 87.02
Ost Front Pack 67.00
Leibstandarte Pack 5 - Scorched Earth 87.00
From The Cellar Pack#11 107.00
Best of Friends 126.99
Critical Hit # 2 156.98
ASL Action Pack #10 86.97
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
Race For The Meuse 66.96
ASL Journal #12 146.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
HazMo Scenario Pack 2: The Un-Civil Wars 106.94
ASL Journal #10 196.93
From The Cellar Pack #3 106.91
ASL Journal #11 286.91
Friendly Fire Pack 11 86.91
Schwerpunkt # 4 126.90
Friendly Fire Pack 4 106.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
AH:ASL Annual `93a 116.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Into The Rubble 86.89
Deluxe Advanced Squad Leader 386.89
ASL 13 - Rising Sun (2021) 386.89
Kreta - Operation Merkur 186.88
HASL 9 - Hatten in Flames 106.88
ASL 16 - Twilight of the Reich 176.88
Friendly Fire Pack 3 86.87
Operations Special Issue #3 76.87
ASL 12 - Armies of Oblivion (2nd Edition) 326.87
ASL Action Pack #19 Roads to Rangoon 106.87
Grossdeutschland Pack 1 - The Early Years 86.86
Death to Fascism 86.86
Not One Step Back 86.85
China-Burma-India: The Lost Theater Part 1 156.83
Schwerpunkt #22 126.83
Classic ASL 166.82
Turning the Tide 206.82
ASL Action Pack # 6 A Decade of War 106.82
Best of Friends 2 126.82
ASL Action Pack #16 From The Land Down Under 156.82
ASL Journal #14 256.82
Recon by Fire! #2 106.81
Schwerpunkt # 8 126.81
AH:ASL Annual `93b 126.80
Dezign Pak 6 126.80
Paddington Bears '96 Pack 106.79
Aussie '98 Pack 106.78
Aussie Tournament Pack 76.78
Dezign Pak 10 156.78
ASL Journal # 5 136.77
ECZ Tournament Director's Pack 166.77
ASL Action Pack #13 Oktoberfest XXXII 116.76
Quick 6 Scenario Pack VI 66.76
Melee Pack III 76.75
BFP 3: Blood and Jungle 476.75
ASL 3a - Yanks (2nd Edition) 416.75
AH:ASL Annual `90 166.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
ASL Action Pack # 4 Normandy 1944 126.74
ASL Journal # 8 166.74
Schwerpunkt #23 126.74
HazMo Scenario Pack 3: City of Steel 106.74
HASL 4 - Pegasus Bridge 86.73
Friendly Fire Pack 7 86.73
ASL 13 - Rising Sun 336.73
ASL Starter Kit #3 86.72
ASL Journal #13 336.72
Dezign Pak 5 186.71
DASL 1 - Streets of Fire 106.70
ASL Journal # 4 136.70
Schwerpunkt # 5: Medal of Honor 126.70
From The Cellar Pack #2 106.70
Schwerpunkt #13 126.69
ASL 10 - Croix de Guerre 86.68
ASL 12 - Armies of Oblivion 116.68
AH:ASL Annual `95 Winter 246.68
ASL Journal # 3 336.68
HSASL 2 - Operation Veritable 176.67
Schwerpunkt # 7 126.67
Tactiques # 4 86.67
BFP 4: Crucible of Steel 326.67
Hazmo Scenario Pack 4: Making the Grade 106.67
ASL Journal # 1 176.66
HASL 7 - Valor of the Guards 216.66
Operations Special Issue #1 66.66
Quick 6 Scenario Pack III 66.66
Quick 6 Scenario Pack V 66.66
Provence Pack (MMP Download) 106.65
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
BFP 2: Operation Cobra 126.64
Rally Point #11 106.64
Quick 6 Scenario Pack 66.64
HazMo Scenario Pack 1: A World at War 106.64
BFP 5: Poland in Flames 456.63
Rally Point #14 106.63
March Madness 2019 Close Combat Pack 86.63
AH:ASL Annual `96 146.62
ASL Open `96 Scenario Pack 106.62
From The Cellar Pack #9 176.62
ASL Action Pack #15 Swedish Volunteers 166.62
Rally Point # 3 106.61
Friendly Fire Pack 10 86.61
Schwerpunkt # 6: Victoria Cross 126.60
Schwerpunkt #11 126.60
Rally Point # 1 106.60
Franc-Tireur#10 116.60
Franc-Tireur#11 226.60
Rally Point #15 106.60
Rally Point #17 106.60
Blood & Iron 106.59
Schwerpunkt #12 126.59
Rally Point # 2 106.59
AH:ASL Annual `92 156.58
ASL Starter Kit #2 86.58
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Schwerpunkt #20 126.58
ASL 3 - Yanks 86.57
Coastal Fortress 556.57
ASL Action Pack # 1 86.56
ASL Action Pack # 2 86.56
ASL Action Pack # 5 East Front 126.56
HASL 2 - Kampfgruppe Peiper I 66.55
Dezign Pak 1 106.55
ASL 10a - Croix de Guerre 426.55
HASL 8 - Festung Budapest 206.54
HASL 12 - Drop Zone: Sainte-Mère-Église 146.54
Elite Canadians 96.53
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Kampfgruppe Scherer: The Shield of Cholm 176.52
HASL 10a - Red Factories 186.52
ASL 5a - For King and Country 206.51
From The Cellar Pack #5 146.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
HSASL 1 - Operation Watchtower 176.49
Recon by Fire! #3 206.49
Tactiques # 7 86.49
ASL Journal # 9 256.49
Winter Offensive Bonus Pack 2018 66.49
AH:ASL Annual `97 166.48
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Nor'easter XX 136.48
ASL Journal # 7 126.47
Internet 1616.47
Onslaught to Orsha 256.47
Beyond the Beachhead 2 166.47
Swedish Volunteers 146.47
Critical Hit # 3.1 126.46
Friendly Fire Pack 5 106.46
HASL 11 - Sword & Fire: Manila 306.46
Waffen-SS II: The Fuhrer's Fireman 86.45
ASL Action Pack # 8 Roads Through Rome 106.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 5 - West of Alamein 86.44
AH:ASL Annual `91 166.44
Friendly Fire Pack 8 86.44
Tactiques # 8 106.43
Rally Point # 7 106.43
ASL Action Pack # 9 To the Bridge! 106.41
ASL 7 - Hollow Legions (2nd Edition) 86.40
ASL Journal # 6 156.40
G.I.'s Dozen 136.40
Schwerpunkt #16 126.40
Rally Point #13 106.40
Into The Rubble 2 126.40
High Ground 2 166.39
Schwerpunkt #17 126.39
Out of the Attic #2 166.38
Rally Point #18 106.38
ASL 7a - Hollow Legions (3rd Edition) 546.38
Critical Hit # 4 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Rivers to the Reich 156.36
AH:ASL Annual `89 156.35
Franc-Tireur#12 126.34
Nor'easter Scenario Pack II 156.33
Covered 136.33
Franc-Tireur #7 116.32
Recon by Fire! #4 146.32
From The Cellar Pack #6 106.32
Onslaught To Orsha 2 326.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Franc-Tireur#13 176.31
Quick 6 Scenario Pack II 66.31
High Ground! 86.30
Tropic Thunder! 126.30
Franc-Tireur #8 106.30
Winpak #1 106.30
ASL Action Pack # 7 106.29
ASL Action Pack #12 Oktoberfest XXX 106.29
ASL Action Pack #18 Oktoberfest XXXVII 146.29
Critical Hit # 3 186.28
Dezign Pak 2 126.28
ASL Action Pack #11 29 Let's Go! 106.28
BFP: Operation Neptune 106.28
Schwerpunkt #21 126.27
Corregidor: The Rock 216.27
ASL 11 - Doomed Battalions (3rd Edition) 246.26
Out of the Attic 166.25
Fanatic Pack 1 126.25
Berlin: Red Vengeance 116.25
Dezign Pak 7 126.25
Rally Point #16 106.25
ASL 15 - Forgotten War 166.24
HASL 10b - Red October 116.24
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.22
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
ASL 4 - Partisan! 86.20
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Dezign Pak 4 156.20
Schwerpunkt #15 126.20
Out of the Bunker 146.20
Internet: MMP 66.19
Rally Point # 8 106.18
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.17
Schwerpunkt #19 126.17
Rally Point # 6 106.15
Franc-Tireur#15 226.14
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
The Canadians In Italy 2: The Spaghetti League 126.09
Schwerpunkt # 3 126.08
Buckeyes! 106.07
From The Cellar Pack #7 106.07
Schwerpunkt # 2 126.06
ASL 8 - Code of Bushido 86.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt #18 126.04
ASL 6 - The Last Hurrah (2nd Edition) 86.03
HASL 3 - Kampfgruppe Peiper II 86.03
Franc-Tireur#14 326.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Waffen-SS I: No Quarter No Glory! 66.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
Dezign Pak 8 105.98
Schwerpunkt # 1 125.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.88
Paddington Bears '97 Pack 85.87
Time on Target # 2 215.87
Deluxe Pack #1 125.87
HASL 5 - Blood Reef: Tarawa 105.86
Time on Target # 1 135.86
From the Cellar Pack#12 115.84
Hero PAX 2: Eastern Front Hero Fest 85.83
Southern Cross Scenario Pack `96 65.80
Wacht Am Rhein 165.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Winpak #2 65.68
ASL For Fun-LCP 325.68
DASL 2 - Hedgerow Hell 85.67
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.43
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.24
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.16
Soldiers of the Negus 84.93

Top rated players

As of November 6, 2024. Grey players are inactive. Filter Active: View all
RankPlayerGamesRating
1Dmitry Klyuykov1501431
2fabrizio da pra1671400
3Paolo Cariolato8391310
4Stefan Fiedler371298
5Steven Linton501284
6Paul Works3791277
7Aaron Cleavin571275
8Philippe Briaux361269
9Dave Mareske
7281256
10Justin DiSabatino
311246
11jon smith551242
12Aaron Sibley2751228
13Craig Benn461227
14Gordon Jupp4281223
15Sam Tyson321218
16Tommi Kangasmaa481216
17Paul Messina581215
18patrick palma5351214
19Indy Lagu
1361213
20David Stoffey401211
21Michael Focht771209
22randy shurtz401206
23Steven Pleva181198
24Brian Wiersma261196
25M T951192
26Simon Staniforth
6591182
27Carl Nogueira201177
28John Garlic11601176
29John Garlic1081173
30S. Slunt691170
31Seumas Hoskins721168
32Spencer Armstrong571167
33L Mattila571167
34Vilis Pavulans1491164
35Kevin Sanders1211163
36Curtis Brooks251163
37Douglas Leslie
501159
38B-E Karlsson1251158
39Tony Fermendzin371158
40Mark McG201153
41Jim Thompson181153
42Lionel Colin711152
43Scott Fischbein1071150
44Eric Topp
1821150
45Robert Wolkey191149
46Sean Mitchell251148
47Jeff Sewall281145
48Ben Jones191144
49César Moreno451143
50Mark Moore271143
51Xavier Vitry121143
52davide galloni1411142
53Igor Luckyanov371141
54Paul Sidhu181141
55nathan wegener6571141
56Eric Partizan Eric15731141
57Tom Kearney5371140
58Will Fleming201139
59Michael Augustine191139
60Ron Duenskie171138
61Raoul Duke1011137
62Scott Hasson241135
63John O'Reilly171134
64Gerard Burton1851133
65Derek Ritter241133
66Jobbo Fett
2391131
67John Boyle381131
68Melvin Falk101131
69david ginnard281130
70Martin Vicca251128
71Tom Weniger91126
72Steve Bowen441125
73Martin Mayers911125
74Andreas R661125
75Don Lazov921125
76stan jackson361125
77Rich Domovic501125
78Gerry Proudfoot241124
79Hugh Harvey481121
80X von Marwitz4171120
81Rich Weiley
8791119
82Andrew Young161118
83Miguel Guerrero91117
84Alessandro Demichelis301116
85Jeff B8241116
86Björn Lorenzen151115
87P-J Palmer121115
88Enrico Catanzaro221114
89Bob Callen521114
90JP Laurio2261113
91John Gorkowski481112
92Gary Fortenberry141112
93Larry Rohlfing1731110
94Chris Mazzei171109
95Juhani Bonsdorff111109
96Louis Langdeau611108
97J. R. Tracy141108
98David Douglas81107
99Rick Reinesch181107
100Jeffrey wasserman921105

Newest players - welcome!

UsernamePlayerRegistered
jc024James Aiuvalasit2024-11-04 15:46:50
CatraPiotr Malinowski2024-10-27 00:03:58
ViperLeo Cic2024-10-26 23:03:19

On this day...

ScenarioLocationDate
O4 Engineers as InfantryVossenack, Germany1944
FE 3 The Border FortsGallabat, Eritrea1940
MP2 Curtain KallThe Kall Gorge, Hürtgen Forest, Germany1944
Firstly, just visiting and using the site is great - thanks for being here. You can contribute in many ways, from simply entering data like logging your plays, or your collection - through to rating scenarios or writing reviews. The site does cost me about $100/month to host, which I've been happy to do for a number of years now, and will continue to do so. Don't worry - we're not going away! However, if you'd like to support further donations are welcome (and all donations go towards the costs of running the site) or you could become a Patreon supporter for all sorts of funky benefits! (More details on the Patreon page.)

Patreons and regular donators are signified with a checkmark
on some panels across the site.

Paypal donations:
All Rights Reserved. (c)2022 Dave Ramsey.